mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 18:29:35 +00:00
1
This commit is contained in:
@@ -0,0 +1,99 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
#include "cbase.h"
|
||||
#include "hud.h"
|
||||
#include "c_baseobject.h"
|
||||
#include "particles_simple.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
class C_ObjectEMPGenerator : public C_BaseObject
|
||||
{
|
||||
DECLARE_CLASS( C_ObjectEMPGenerator, C_BaseObject );
|
||||
public:
|
||||
DECLARE_CLIENTCLASS();
|
||||
|
||||
C_ObjectEMPGenerator();
|
||||
|
||||
virtual void OnDataChanged( DataUpdateType_t updateType );
|
||||
virtual void ClientThink( void );
|
||||
|
||||
private:
|
||||
CSmartPtr<CSimpleEmitter> m_pEmitter;
|
||||
PMaterialHandle m_hParticleMaterial;
|
||||
TimedEvent m_ParticleEvent;
|
||||
|
||||
private:
|
||||
C_ObjectEMPGenerator( const C_ObjectEMPGenerator & ); // not defined, not accessible
|
||||
};
|
||||
|
||||
IMPLEMENT_CLIENTCLASS_DT(C_ObjectEMPGenerator, DT_ObjectEMPGenerator, CObjectEMPGenerator)
|
||||
END_RECV_TABLE()
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
C_ObjectEMPGenerator::C_ObjectEMPGenerator()
|
||||
{
|
||||
m_ParticleEvent.Init( 300 );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_ObjectEMPGenerator::OnDataChanged( DataUpdateType_t updateType )
|
||||
{
|
||||
BaseClass::OnDataChanged( updateType );
|
||||
|
||||
if ( updateType == DATA_UPDATE_CREATED )
|
||||
{
|
||||
m_pEmitter = CSimpleEmitter::Create( "C_ObjectEMPGenerator" );
|
||||
m_hParticleMaterial = m_pEmitter->GetPMaterial( "sprites/chargeball" );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_ObjectEMPGenerator::ClientThink( void )
|
||||
{
|
||||
// Add particles at the target.
|
||||
float flCur = gpGlobals->frametime;
|
||||
while ( m_ParticleEvent.NextEvent( flCur ) )
|
||||
{
|
||||
Vector vPos = WorldSpaceCenter( );
|
||||
Vector vOffset = RandomVector( -1, 1 );
|
||||
VectorNormalize( vOffset );
|
||||
vPos += vOffset * RandomFloat( 0, 50 );
|
||||
|
||||
SimpleParticle *pParticle = m_pEmitter->AddSimpleParticle( m_hParticleMaterial, vPos );
|
||||
if ( pParticle )
|
||||
{
|
||||
// Move the points along the path.
|
||||
pParticle->m_vecVelocity.Init();
|
||||
pParticle->m_flRoll = 0;
|
||||
pParticle->m_flRollDelta = 0;
|
||||
pParticle->m_flDieTime = 0.4f;
|
||||
pParticle->m_flLifetime = 0;
|
||||
pParticle->m_uchColor[0] = 255;
|
||||
pParticle->m_uchColor[1] = 255;
|
||||
pParticle->m_uchColor[2] = 255;
|
||||
pParticle->m_uchStartAlpha = 32;
|
||||
pParticle->m_uchEndAlpha = 0;
|
||||
pParticle->m_uchStartSize = 6;
|
||||
pParticle->m_uchEndSize = 4;
|
||||
pParticle->m_iFlags = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user