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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "commanderoverlay.h"
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#include "c_baseobject.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_ObjectDragonsTeeth : public C_BaseObject
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{
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DECLARE_CLASS( C_ObjectDragonsTeeth, C_BaseObject );
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public:
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DECLARE_CLIENTCLASS();
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C_ObjectDragonsTeeth();
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// Since we have material proxies to show building amount, don't offset origin
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virtual bool OffsetObjectOrigin( Vector& origin )
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{
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return false;
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}
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private:
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C_ObjectDragonsTeeth( const C_ObjectDragonsTeeth & ); // not defined, not accessible
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};
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IMPLEMENT_CLIENTCLASS_DT(C_ObjectDragonsTeeth, DT_ObjectDragonsTeeth, CObjectDragonsTeeth)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ObjectDragonsTeeth::C_ObjectDragonsTeeth()
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{
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}
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