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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "commanderoverlay.h"
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#include "c_baseobject.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_ObjectBunker : public C_BaseObject
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{
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DECLARE_CLASS( C_ObjectBunker, C_BaseObject );
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public:
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DECLARE_CLIENTCLASS();
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C_ObjectBunker();
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private:
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C_ObjectBunker( const C_ObjectBunker & ); // not defined, not accessible
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};
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IMPLEMENT_CLIENTCLASS_DT(C_ObjectBunker, DT_ObjectBunker, CObjectBunker)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ObjectBunker::C_ObjectBunker()
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{
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}
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//=============================================================================
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// Bunker Ladder
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//=============================================================================
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_ObjectBunkerLadder : public C_BaseAnimating
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{
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DECLARE_CLASS( C_ObjectBunkerLadder, C_BaseAnimating );
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public:
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DECLARE_CLIENTCLASS();
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C_ObjectBunkerLadder();
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private:
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C_ObjectBunkerLadder( const C_ObjectBunkerLadder& ); // not defined, not accessible
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};
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IMPLEMENT_CLIENTCLASS_DT( C_ObjectBunkerLadder, DT_ObjectBunkerLadder, CObjectBunkerLadder )
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_ObjectBunkerLadder::C_ObjectBunkerLadder()
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{
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}
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