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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_hint_events.h"
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#include "c_tf_hints.h"
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#include "c_tf_hintmanager.h"
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#include <KeyValues.h>
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#include "c_baseobject.h"
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void GlobalHintEvent( C_HintEvent_Base *pEvent )
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{
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// Call the static registered functions for each hint type.
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for ( int i=0; i < GetNumHintDatas(); i++ )
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{
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CHintData *pData = GetHintData( i );
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if ( pData && pData->m_pEventFn )
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pData->m_pEventFn( pData, pEvent );
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}
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}
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void HintEventFn_BuildObject( CHintData *pData, C_HintEvent_Base *pEvent )
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{
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if ( pEvent->GetType() == HINTEVENT_OBJECT_BUILT_BY_LOCAL_PLAYER )
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{
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C_BaseObject *pObj = ((C_HintEvent_ObjectBuiltByLocalPlayer*)pEvent)->m_pObject;
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if ( pObj->GetType() == pData->m_ObjectType )
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{
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// Ok, they just built the object that any hints of this type are referring to, so disable
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// all further hints of this type.
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KeyValues *pkvStats = GetHintDisplayStats();
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if ( pkvStats )
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{
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KeyValues *pkvStatSection = pkvStats->FindKey( pData->name, true );
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if ( pkvStatSection )
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{
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pkvStatSection->SetString( "times_shown", VarArgs( "%i", 100 ) );
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}
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}
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}
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}
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}
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