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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_OVERVIEW_H
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#define TF_OVERVIEW_H
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#include <mapoverview.h>
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#include "tf_shareddefs.h"
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class CTFMapOverview : public CMapOverview
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{
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DECLARE_CLASS_SIMPLE( CTFMapOverview, CMapOverview );
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CTFMapOverview( const char *pElementName );
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int m_CameraIcons[MAX_TEAMS];
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int m_CapturePoints[MAX_CONTROL_POINTS];
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void ShowLargeMap( void );
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void HideLargeMap( void );
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void ToggleZoom( void );
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void PlayerChat( int index );
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void DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha );
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void DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft );
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bool DrawCapturePoint( int iCP, MapObject_t *obj );
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void SetDisabled( bool disabled ){ m_bDisabled = disabled; }
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bool IsDisabled( void ){ return m_bDisabled; }
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virtual void Paint();
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virtual bool ShouldDraw( void );
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virtual void VidInit( void );
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virtual void SetMap( const char * map );
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protected:
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virtual void SetMode(int mode);
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virtual void InitTeamColorsAndIcons();
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virtual void FireGameEvent( IGameEvent *event );
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virtual void DrawCamera();
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virtual void DrawMapPlayers();
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virtual void Update();
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virtual void UpdateSizeAndPosition();
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virtual void UpdateMapOverlayTexture();
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virtual void DrawMapOverlayTexture();
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// rules that define if you can see a player on the overview or not
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virtual bool CanPlayerBeSeen( MapPlayer_t *player );
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void DrawVoiceIconForPlayer( int playerIndex );
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virtual bool DrawIcon( MapObject_t *obj );
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protected:
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void UpdateCapturePoints();
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private:
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int m_iLastMode;
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int m_iVoiceIcon;
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int m_iChatIcon;
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bool m_bDisabled;
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float m_flPlayerChatTime[MAX_PLAYERS];
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int m_nMapTextureOverlayID; // texture id for current overlay image (shown over the current overview image)
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#define TF_MAP_ZOOM_LEVELS 2
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};
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extern CTFMapOverview *GetTFOverview( void );
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#endif // TF_OVERVIEW_H
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