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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui/ISurface.h>
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#include <vgui/IImage.h>
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#include <vgui_controls/Label.h>
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#include "tf_imagepanel.h"
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#include "c_tf_player.h"
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using namespace vgui;
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DECLARE_BUILD_FACTORY( CTFImagePanel );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFImagePanel::CTFImagePanel( Panel *parent, const char *name ) : ScalableImagePanel( parent, name )
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{
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for ( int i = 0; i < TF_TEAM_COUNT; i++ )
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{
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m_szTeamBG[i][0] = '\0';
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}
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C_TFPlayer *pPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
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m_iBGTeam = pPlayer ? pPlayer->GetTeamNumber() : TEAM_UNASSIGNED;
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ListenForGameEvent( "localplayer_changeteam" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFImagePanel::ApplySettings( KeyValues *inResourceData )
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{
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for ( int i = 0; i < TF_TEAM_COUNT; i++ )
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{
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Q_strncpy( m_szTeamBG[i], inResourceData->GetString( VarArgs("teambg_%d", i), "" ), sizeof( m_szTeamBG[i] ) );
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if ( m_szTeamBG[i] && m_szTeamBG[i][0] )
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{
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PrecacheMaterial( VarArgs( "vgui/%s", m_szTeamBG[i] ) );
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}
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}
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BaseClass::ApplySettings( inResourceData );
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UpdateBGImage();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFImagePanel::UpdateBGImage( void )
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{
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if ( m_iBGTeam >= 0 && m_iBGTeam < TF_TEAM_COUNT )
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{
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if ( m_szTeamBG[m_iBGTeam] && m_szTeamBG[m_iBGTeam][0] )
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{
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SetImage( m_szTeamBG[m_iBGTeam] );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFImagePanel::FireGameEvent( IGameEvent * event )
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{
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if ( FStrEq( "localplayer_changeteam", event->GetName() ) )
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{
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C_TFPlayer *pPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
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m_iBGTeam = pPlayer ? pPlayer->GetTeamNumber() : TEAM_UNASSIGNED;
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UpdateBGImage();
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}
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}
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