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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_CLASSMENU_H
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#define TF_CLASSMENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <classmenu.h>
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#include <vgui_controls/EditablePanel.h>
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#include "vgui_controls/KeyRepeat.h"
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#include <filesystem.h>
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#include <tf_shareddefs.h>
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#include "cbase.h"
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#include "tf_controls.h"
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#include "tf_gamerules.h"
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#include "basemodelpanel.h"
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#include "IconPanel.h"
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#include <vgui_controls/CheckButton.h>
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#include "GameEventListener.h"
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#include "c_tf_playerresource.h"
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#include "tf_playermodelpanel.h"
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#include "tf_mann_vs_machine_stats.h"
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using namespace vgui;
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#define CLASS_COUNT_IMAGES 11
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class CTFClassTipsPanel;
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CTFClassTipsItemPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTFClassTipsItemPanel, vgui::EditablePanel );
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public:
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CTFClassTipsItemPanel( Panel *parent, const char *pszName, int iListItemID );
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~CTFClassTipsItemPanel();
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void SetClassTip( const wchar_t *pwszText, const char *pszIcon );
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virtual void ApplySchemeSettings( IScheme *pScheme );
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private:
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vgui::ImagePanel *m_pTipIcon;
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CExLabel *m_pTipLabel;
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};
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CTFClassMenu : public CClassMenu, public CGameEventListener
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{
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private:
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DECLARE_CLASS_SIMPLE( CTFClassMenu, CClassMenu );
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public:
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CTFClassMenu( IViewPort *pViewPort );
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virtual void Update( void );
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virtual Panel *CreateControlByName( const char *controlName );
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virtual void OnTick( void );
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virtual void PaintBackground( void );
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virtual void SetVisible( bool state );
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virtual void PerformLayout();
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MESSAGE_FUNC_PTR_CHARPTR( OnShowPage, "ShowPage", panel, page );
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CON_COMMAND_MEMBER_F( CTFClassMenu, "join_class", Join_Class, "Send a joinclass command", 0 );
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virtual void OnCommand( const char *command );
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virtual void OnClose();
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virtual void ShowPanel( bool bShow );
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virtual void UpdateClassCounts( void ){}
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void SelectClass( int iClass );
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virtual int GetTeamNumber( void ) = 0;
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// IGameEventListener interface:
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virtual void FireGameEvent( IGameEvent *event );
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MESSAGE_FUNC( OnEconUIClosed, "EconUIClosed" ); // If the econ UI was opened (for editing loadout), we'll get notified when the user's done.
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
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protected:
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virtual void ApplySchemeSettings( IScheme *pScheme );
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virtual void OnKeyCodePressed( KeyCode code );
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CExImageButton *GetCurrentClassButton();
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virtual void OnKeyCodeReleased( vgui::KeyCode code );
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virtual void OnThink();
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virtual void UpdateNumClassLabels( int iTeam );
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void UpdateButtonSelectionStates( int iClass );
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void SetCancelButtonVisible( bool bVisible );
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int GetCurrentPlayerClass();
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void LoadItems();
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void Go();
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protected:
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CExImageButton *m_pClassButtons[TF_CLASS_MENU_BUTTONS];
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vgui::ImagePanel *m_pMvmUpgradeImages[TF_CLASS_MENU_BUTTONS];
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CSCHintIcon *m_pClassHintIcons[TF_CLASS_MENU_BUTTONS];
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CTFClassTipsPanel *m_pClassTipsPanel;
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CTFPlayerModelPanel *m_pTFPlayerModelPanel;
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CExButton *m_pEditLoadoutButton;
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CExLabel *m_pSelectAClassLabel;
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CExplanationPopup *m_pClassHighlightPanel;
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CSCHintIcon *m_pEditLoadoutHintIcon;
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CSCHintIcon *m_pCancelHintIcon;
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private:
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void CheckMvMUpgrades();
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#ifdef _X360
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CTFFooter *m_pFooter;
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#endif
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ButtonCode_t m_iClassMenuKey;
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int m_iCurrentClassIndex;
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vgui::CKeyRepeatHandler m_KeyRepeat;
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int m_nBaseMusicGuid;
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#ifndef _X360
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CTFImagePanel *m_ClassCountImages[CLASS_COUNT_IMAGES];
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CExLabel *m_pCountLabel;
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CTFImagePanel *m_pLocalPlayerImage;
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CTFImagePanel *m_pLocalPlayerBG;
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int m_iLocalPlayerClass;
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#endif
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};
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//-----------------------------------------------------------------------------
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// Purpose: Draws the blue class menu
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//-----------------------------------------------------------------------------
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class CTFClassMenu_Blue : public CTFClassMenu
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{
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private:
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DECLARE_CLASS_SIMPLE( CTFClassMenu_Blue, CTFClassMenu );
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public:
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CTFClassMenu_Blue( IViewPort *pViewPort ) : BaseClass( pViewPort ) {}
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virtual const char *GetName( void ) { return PANEL_CLASS_BLUE; }
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virtual int GetTeamNumber( void ) { return TF_TEAM_BLUE; }
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virtual void UpdateClassCounts( void ){ UpdateNumClassLabels( TF_TEAM_BLUE ); }
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};
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//-----------------------------------------------------------------------------
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// Purpose: Draws the red class menu
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//-----------------------------------------------------------------------------
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class CTFClassMenu_Red : public CTFClassMenu
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{
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private:
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DECLARE_CLASS_SIMPLE( CTFClassMenu_Red, CTFClassMenu );
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public:
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CTFClassMenu_Red( IViewPort *pViewPort ) : BaseClass( pViewPort ) {}
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virtual const char *GetName( void ) { return PANEL_CLASS_RED; }
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virtual int GetTeamNumber( void ) { return TF_TEAM_RED; }
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virtual void UpdateClassCounts( void ){ UpdateNumClassLabels( TF_TEAM_RED ); }
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};
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#endif // TF_CLASSMENU_H
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