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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "modelimagepanel.h"
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#include "tf_badge_panel.h"
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DECLARE_BUILD_FACTORY( CTFBadgePanel );
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CTFBadgePanel::CTFBadgePanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName )
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{
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m_pBadgePanel = new CModelImagePanel( this, "BadgePanel" );
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m_nPrevLevel = 0;
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}
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void CTFBadgePanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_pBadgePanel->LoadControlSettings( "resource/ui/BadgePanel.res" );
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}
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void CTFBadgePanel::SetupBadge( const IProgressionDesc* pProgress, const LevelInfo_t& levelInfo )
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{
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if ( !pProgress )
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return;
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pProgress->SetupBadgePanel( m_pBadgePanel, levelInfo );
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if ( m_nPrevLevel != levelInfo.m_nLevelNum )
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{
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m_nPrevLevel = levelInfo.m_nLevelNum;
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m_pBadgePanel->InvalidateImage();
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}
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}
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void CTFBadgePanel::SetupBadge( const IProgressionDesc* pProgress, const CSteamID& steamID )
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{
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if ( pProgress && steamID.IsValid() )
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{
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SetupBadge( pProgress, pProgress->YieldingGetLevelForSteamID( steamID ) );
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}
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}
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