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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TESTITEM_ROOT_H
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#define TESTITEM_ROOT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "vgui_controls/ScrollableEditablePanel.h"
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#include "tf_controls.h"
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#include "testitem_dialog.h"
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//-----------------------------------------------------------------------------
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// A panel that handles the overall item testing process
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//-----------------------------------------------------------------------------
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class CTestItemBotControls : public vgui::EditablePanel, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CTestItemBotControls, vgui::EditablePanel );
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public:
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CTestItemBotControls( vgui::Panel *parent );
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~CTestItemBotControls( void );
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void SetupComboBoxes( void );
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virtual void FireGameEvent( IGameEvent *event );
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void ImportTestSetup( KeyValues *pKV );
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void Close( void );
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void SetEmbedded( bool bEmbedded ) { m_bEmbedded = bEmbedded; InvalidateLayout(); }
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout( void );
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virtual void OnCommand( const char *command );
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void UpdateBots( void );
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void CommitSettingsToKV( void );
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private:
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vgui::ComboBox *m_pBotAnimationComboBox;
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vgui::Slider *m_pBotAnimationSpeedSlider;
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vgui::CheckButton *m_pBotForceFireCheckBox;
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vgui::CheckButton *m_pBotTurntableCheckBox;
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vgui::CheckButton *m_pBotViewScanCheckBox;
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bool m_bEmbedded;
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};
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//-----------------------------------------------------------------------------
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// A panel that handles the overall item testing process
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//-----------------------------------------------------------------------------
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class CTestItemRoot : public vgui::EditablePanel, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE( CTestItemRoot, vgui::EditablePanel );
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public:
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CTestItemRoot( vgui::Panel *parent );
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~CTestItemRoot( void );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout( void );
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virtual void OnCommand( const char *command );
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virtual void FireGameEvent( IGameEvent *event );
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void Close( void );
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void CloseAndTestItem( void );
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void UpdateTestItems( void );
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int FindReplaceableItemsForSelectedClass( CUtlVector<item_definition_index_t> *pItemDefs = NULL, bool bWeapons = false );
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void ExportTestSetup( const char *pFilename );
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void ImportTestSetup( const char *pFilename );
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void ImportTestSetup( KeyValues *pKV );
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void CommitSettingsToKV( void );
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MESSAGE_FUNC_PARAMS( OnSetTestItemKVs, "SetTestItemKVs", pKV );
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MESSAGE_FUNC_PARAMS( OnButtonChecked, "CheckButtonChecked", pData );
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MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
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private:
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void SetupComboBoxes( void );
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private:
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int m_iClassUsage;
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vgui::EditablePanel *m_pClassUsagePanel;
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vgui::EditablePanel *m_pTestingPanel;
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vgui::EditablePanel *m_pBotAdditionPanel;
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CTestItemBotControls *m_pBotControlPanel;
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// Testing panel
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CExButton *m_pItemTestButtons[TI_TYPE_COUNT];
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CExButton *m_pItemRemoveButtons[TI_TYPE_COUNT];
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CExLabel *m_pItemTestLabels[TI_TYPE_COUNT];
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vgui::CheckButton *m_pClassCheckButtons[TF_LAST_NORMAL_CLASS];
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KeyValues *m_pItemTestKVs[TI_TYPE_COUNT];
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// Bot addition panel
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vgui::ComboBox *m_pBotSelectionComboBox;
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vgui::CheckButton *m_pAutoAddBotsCheckBox;
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vgui::CheckButton *m_pBotsOnBlueTeamCheckBox;
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CExButton *m_pAddBotButton;
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vgui::DHANDLE<CTestItemDialog> m_hEditItemDialog;
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vgui::FileOpenDialog *m_hImportExportDialog;
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bool m_bExporting;
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};
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#endif // TESTITEM_ROOT_H
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