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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SELECT_PLAYER_DIALOG_H
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#define SELECT_PLAYER_DIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "vgui_controls/ScrollableEditablePanel.h"
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#include "tf_controls.h"
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#include "vgui_avatarimage.h"
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// Select Player Dialog states
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enum
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{
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SPDS_SELECTING_PLAYER,
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SPDS_SELECTING_FROM_FRIENDS,
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SPDS_SELECTING_FROM_SERVER,
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SPDS_NUM_STATES,
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};
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// Button that displays the name & avatar image of a potential target
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class CSelectPlayerTargetPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CSelectPlayerTargetPanel, vgui::EditablePanel );
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public:
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CSelectPlayerTargetPanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
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{
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m_pAvatar = new CAvatarImagePanel( this, "avatar" );
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m_pButton = new CExButton( this, "button", "", parent );
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}
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~CSelectPlayerTargetPanel( void )
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{
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m_pAvatar->MarkForDeletion();
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m_pButton->MarkForDeletion();
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}
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void SetInfo( const CSteamID &steamID, const char *pszName );
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CAvatarImagePanel *GetAvatar( void ) { return m_pAvatar; }
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CExButton *GetButton( void ) { return m_pButton; }
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private:
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// Embedded panels
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CAvatarImagePanel *m_pAvatar;
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CExButton *m_pButton;
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};
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//-----------------------------------------------------------------------------
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// A dialog that allows users to select who they want to do something with
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//-----------------------------------------------------------------------------
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class CSelectPlayerDialog : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CSelectPlayerDialog, vgui::EditablePanel );
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public:
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CSelectPlayerDialog( vgui::Panel *parent );
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~CSelectPlayerDialog( void );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout( void );
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virtual void OnCommand( const char *command );
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void UpdateState( void );
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virtual void UpdatePlayerList( void );
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virtual void Reset( void );
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virtual void SetupSelectFriends( void );
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virtual void SetupSelectServer( bool bFriendsOnly );
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virtual bool AllowOutOfGameFriends() { return false; }
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virtual void OnSelectPlayer( const CSteamID &steamID ) = 0;
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protected:
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virtual const char *GetResFile() { return "resource/ui/SelectPlayerDialog.res"; }
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struct partner_info_t
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{
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CSteamID m_steamID;
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CUtlString m_name;
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};
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static int SortPartnerInfoFunc( const partner_info_t *pA, const partner_info_t *pB );
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vgui::EditablePanel *m_pStatePanels[SPDS_NUM_STATES];
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int m_iCurrentState;
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CExButton *m_pSelectFromServerButton;
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CExButton *m_pCancelButton;
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vgui::EditablePanel *m_pPlayerList;
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vgui::ScrollableEditablePanel *m_pPlayerListScroller;
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CUtlVector<partner_info_t> m_PlayerInfoList;
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CUtlVector<CSelectPlayerTargetPanel*> m_pPlayerPanels;
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KeyValues *m_pButtonKV;
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bool m_bReapplyButtonKVs;
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bool m_bAllowSameTeam;
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bool m_bAllowOutsideServer;
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};
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#endif // SELECT_PLAYER_DIALOG_H
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