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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "halloween_offering_panel.h"
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#include "cdll_client_int.h"
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#include "ienginevgui.h"
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#include "econ_item_tools.h"
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#include "econ_ui.h"
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#include <vgui_controls/AnimationController.h>
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#include "clientmode_tf.h"
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#include "softline.h"
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#include "drawing_panel.h"
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#include "tf_item_inventory.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHalloweenOfferingPanel::CHalloweenOfferingPanel( vgui::Panel *parent, CItemModelPanelToolTip* pTooltip )
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: BaseClass( parent, pTooltip )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHalloweenOfferingPanel::~CHalloweenOfferingPanel( void )
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{
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}
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//-----------------------------------------------------------------------------
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void CHalloweenOfferingPanel::CreateSelectionPanel()
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{
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CHalloweenOfferingSelectionPanel *pSelectionPanel = new CHalloweenOfferingSelectionPanel( this );
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m_hSelectionPanel = (CCollectionCraftingSelectionPanel*)pSelectionPanel;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHalloweenOfferingPanel::OnCommand( const char *command )
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{
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if ( FStrEq( "envelopesend", command ) )
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{
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GCSDK::CProtoBufMsg<CMsgCraftHalloweenOffering> msg( k_EMsgGCCraftHalloweenOffering );
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// Find the Garygoyle 'tool' item for this
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static CSchemaItemDefHandle pItemDef_Gargoyle( "Activated Halloween Pass" );
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Assert( pItemDef_Gargoyle );
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if ( !pItemDef_Gargoyle )
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return;
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// Find out if the user owns this item or not and place in the proper bucket
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CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory();
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if ( !pLocalInv )
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return;
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const CEconItemView *pRefItem = pLocalInv->FindFirstItembyItemDef( pItemDef_Gargoyle->GetDefinitionIndex() );
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if ( !pRefItem )
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return;
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msg.Body().set_tool_id( pRefItem->GetItemID() );
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FOR_EACH_VEC( m_vecItemPanels, i )
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{
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if ( m_vecItemPanels[ i ]->GetItem() == NULL )
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return;
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msg.Body().add_item_id( m_vecItemPanels[ i ]->GetItem()->GetItemID() );
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}
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// Send if off
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GCClientSystem()->BSendMessage( msg );
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m_bWaitingForGCResponse = true;
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m_nFoundItemID.Purge();
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m_timerResponse.Start( 5.f );
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "CollectionCrafting_LetterSend" );
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return;
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}
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BaseClass::OnCommand( command );
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}
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