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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Responsible for drawing the scene
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "iviewrender.h"
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#include "view_shared.h"
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#include "tf_viewrender.h"
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#include "viewpostprocess.h"
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#include <game/client/iviewport.h>
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#include "clienteffectprecachesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CLIENTEFFECT_REGISTER_BEGIN( PrecachePostProcessingGlowEffects )
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CLIENTEFFECT_MATERIAL( "dev/glow_blur_x" )
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CLIENTEFFECT_MATERIAL( "dev/glow_blur_y" )
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CLIENTEFFECT_MATERIAL( "dev/glow_color" )
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CLIENTEFFECT_MATERIAL( "dev/glow_downsample" )
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CLIENTEFFECT_MATERIAL( "dev/halo_add_to_screen" )
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CLIENTEFFECT_REGISTER_END()
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static CTFViewRender g_ViewRender;
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CTFViewRender::CTFViewRender()
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{
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view = ( IViewRender * )this;
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}
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struct ConVarFlags
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{
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const char *name;
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int flags;
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const char *optional_default;
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};
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ConVarFlags s_flaggedConVars[] =
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{
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{ "r_screenfademinsize", FCVAR_CHEAT, "0" },
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{ "r_screenfademaxsize", FCVAR_CHEAT, "0" },
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{ "mat_dxlevel", FCVAR_SPONLY, NULL },
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFViewRender::Init()
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{
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for ( int i=0; i<ARRAYSIZE( s_flaggedConVars ); ++i )
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{
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ConVar *flaggedConVar = cvar->FindVar( s_flaggedConVars[i].name );
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if ( flaggedConVar )
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{
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flaggedConVar->AddFlags( s_flaggedConVars[i].flags );
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if ( s_flaggedConVars[i].optional_default )
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{
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flaggedConVar->SetDefault( s_flaggedConVars[i].optional_default );
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flaggedConVar->Revert();
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}
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}
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}
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BaseClass::Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Renders extra 2D effects in derived classes while the 2D view is on the stack
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//-----------------------------------------------------------------------------
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void CTFViewRender::Render2DEffectsPostHUD( const CViewSetup &viewTF )
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{
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BaseClass::Render2DEffectsPostHUD( viewTF );
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#if defined( _X360 )
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// if we're in the intro menus
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if ( gViewPortInterface->GetActivePanel() != NULL )
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{
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DoEnginePostProcessing( viewTF.x, viewTF.y, viewTF.width, viewTF.height, false, true );
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}
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#endif //_X360
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}
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