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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#ifndef TF_RENDERTARGETS_H
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#define TF_RENDERTARGETS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseclientrendertargets.h" // Base class, with interfaces called by engine and inherited members to init common render targets
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#include "item_model_panel.h"
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// externs
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class IMaterialSystem;
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class IMaterialSystemHardwareConfig;
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class CTFRenderTargets : public CBaseClientRenderTargets
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{
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// no networked vars
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DECLARE_CLASS_GAMEROOT( CTFRenderTargets, CBaseClientRenderTargets );
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public:
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virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig );
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virtual void ShutdownClientRenderTargets();
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private:
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ITexture *CreateItemModelPanelTexture( const char *pszName, IMaterialSystem* pMaterialSystem, int iSize );
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private:
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// Used for rendering item model panels.
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CUtlVector< CTextureReference > m_tfRenderTargets;
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};
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extern CTFRenderTargets* g_pTFRenderTargets;
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#endif // TF_RENDERTARGETS_H
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