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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_HUD_MENU_SPY_DISGUISE_H
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#define TF_HUD_MENU_SPY_DISGUISE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/Label.h>
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#include <game_controls/IconPanel.h>
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#include <vgui/tf_controls.h>
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#include "tf_hud_base_build_menu.h"
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using namespace vgui;
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#define ALL_BUILDINGS -1
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class CHudMenuSpyDisguise : public CHudBaseBuildMenu
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{
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DECLARE_CLASS_SIMPLE( CHudMenuSpyDisguise, EditablePanel );
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public:
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CHudMenuSpyDisguise( const char *pElementName );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void ) OVERRIDE;
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virtual void FireGameEvent( IGameEvent *event );
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virtual void SetVisible( bool state );
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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virtual int GetRenderGroupPriority( void ) { return 50; }
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void SelectDisguise( int iClass, int iTeam );
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
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private:
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void SetSelectedItem( int iSlot );
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void ToggleDisguiseTeam( void );
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void ToggleSelectionIcons( bool bGroup );
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void FindToggleBinding( void );
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private:
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EditablePanel *m_pClassItems_Red[9];
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CIconPanel *m_pKeyIcons_Red[9];
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CExLabel *m_pKeyLabels_Red[9];
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CExLabel *m_pKeyLabelsNew_Red[9];
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EditablePanel *m_pClassItems_Blue[9];
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CIconPanel *m_pKeyIcons_Blue[9];
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CExLabel *m_pKeyLabels_Blue[9];
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CExLabel *m_pKeyLabelsNew_Blue[9];
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CIconPanel *m_pKeyIcons_Category[3];
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CExLabel *m_pKeyLabels_Category[3];
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EditablePanel *m_pActiveSelection;
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int m_iShowingTeam;
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int m_iSelectedItem;
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int m_iGroupSelection;
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bool m_bInConsoleMode;
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};
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#endif // TF_HUD_MENU_SPY_DISGUISE_H
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