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https://github.com/nillerusr/source-engine.git
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@@ -0,0 +1,671 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include "c_baseobject.h"
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#include "inputsystem/iinputsystem.h"
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#ifdef SIXENSE
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#include "sixense/in_sixense.h"
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#endif
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#include "tf_hud_menu_spy_disguise.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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ConVar tf_simple_disguise_menu( "tf_simple_disguise_menu", NULL, FCVAR_ARCHIVE, "Use a more concise disguise selection menu." );
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//======================================
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DECLARE_HUDELEMENT( CHudMenuSpyDisguise );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudMenuSpyDisguise::CHudMenuSpyDisguise( const char *pElementName )
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: CHudBaseBuildMenu( pElementName, "HudMenuSpyDisguise" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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for ( int i=0; i<9; ++i )
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{
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char buf[32];
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Q_snprintf( buf, sizeof(buf), "class_item_red_%d", i+1 );
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m_pClassItems_Red[i] = new EditablePanel( this, buf );
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m_pKeyIcons_Red[i] = new CIconPanel( m_pClassItems_Red[i], "NumberBg" );
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m_pKeyLabels_Red[i] = new CExLabel( m_pClassItems_Red[i], "NumberLabel", "" );
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m_pKeyLabelsNew_Red[i] = new CExLabel( m_pClassItems_Red[i], "NewNumberLabel", "" );
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Q_snprintf( buf, sizeof(buf), "class_item_blue_%d", i+1 );
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m_pClassItems_Blue[i] = new EditablePanel( this, buf );
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m_pKeyIcons_Blue[i] = new CIconPanel( m_pClassItems_Blue[i], "NumberBg" );
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m_pKeyLabels_Blue[i] = new CExLabel( m_pClassItems_Blue[i], "NumberLabel", "" );
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m_pKeyLabelsNew_Blue[i] = new CExLabel( m_pClassItems_Blue[i], "NewNumberLabel", "" );
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}
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m_pKeyIcons_Category[0] = new CIconPanel( this, "NumberBg1" );
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m_pKeyIcons_Category[1] = new CIconPanel( this, "NumberBg2" );
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m_pKeyIcons_Category[2] = new CIconPanel( this, "NumberBg3" );
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m_pKeyLabels_Category[0] = new CExLabel( this, "NumberLabel1", "" );
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m_pKeyLabels_Category[1] = new CExLabel( this, "NumberLabel2", "" );
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m_pKeyLabels_Category[2] = new CExLabel( this, "NumberLabel3", "" );
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m_iShowingTeam = TF_TEAM_RED;
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ListenForGameEvent( "spy_pda_reset" );
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ListenForGameEvent( "gameui_hidden" );
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m_iSelectedItem = -1;
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m_iGroupSelection = -1;
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m_pActiveSelection = NULL;
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InvalidateLayout( false, true );
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m_bInConsoleMode = false;
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RegisterForRenderGroup( "mid" );
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}
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ConVar tf_disguise_menu_controller_mode( "tf_disguise_menu_controller_mode", "0", FCVAR_ARCHIVE, "Use console controller disguise menus. 1 = ON, 0 = OFF." );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudMenuSpyDisguise::ApplySchemeSettings( IScheme *pScheme )
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{
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bool bSteamController = ::input->IsSteamControllerActive();
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bool b360Style = ( bSteamController || IsConsole() || tf_disguise_menu_controller_mode.GetBool() );
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if ( b360Style )
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{
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// load control settings...
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auto res_dir = bSteamController ? "resource/UI/disguise_menu_sc" : "resource/UI/disguise_menu_360";
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LoadControlSettings( VarArgs("%s/HudMenuSpyDisguise.res", res_dir ) );
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m_pClassItems_Red[0]->LoadControlSettings( VarArgs( "%s/scout_red.res", res_dir ) );
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m_pClassItems_Red[1]->LoadControlSettings( VarArgs( "%s/soldier_red.res", res_dir ) );
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m_pClassItems_Red[2]->LoadControlSettings( VarArgs( "%s/pyro_red.res", res_dir ) );
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m_pClassItems_Red[3]->LoadControlSettings( VarArgs( "%s/demoman_red.res", res_dir ) );
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m_pClassItems_Red[4]->LoadControlSettings( VarArgs( "%s/heavy_red.res", res_dir ) );
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m_pClassItems_Red[5]->LoadControlSettings( VarArgs( "%s/engineer_red.res", res_dir ) );
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m_pClassItems_Red[6]->LoadControlSettings( VarArgs( "%s/medic_red.res", res_dir ) );
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m_pClassItems_Red[7]->LoadControlSettings( VarArgs( "%s/sniper_red.res", res_dir ) );
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m_pClassItems_Red[8]->LoadControlSettings( VarArgs( "%s/spy_red.res", res_dir ) );
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m_pClassItems_Blue[0]->LoadControlSettings( VarArgs( "%s/scout_blue.res", res_dir ) );
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m_pClassItems_Blue[1]->LoadControlSettings( VarArgs( "%s/soldier_blue.res", res_dir ) );
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m_pClassItems_Blue[2]->LoadControlSettings( VarArgs( "%s/pyro_blue.res", res_dir ) );
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m_pClassItems_Blue[3]->LoadControlSettings( VarArgs( "%s/demoman_blue.res", res_dir ) );
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m_pClassItems_Blue[4]->LoadControlSettings( VarArgs( "%s/heavy_blue.res", res_dir ) );
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m_pClassItems_Blue[5]->LoadControlSettings( VarArgs( "%s/engineer_blue.res", res_dir ) );
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m_pClassItems_Blue[6]->LoadControlSettings( VarArgs( "%s/medic_blue.res", res_dir ) );
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m_pClassItems_Blue[7]->LoadControlSettings( VarArgs( "%s/sniper_blue.res", res_dir ) );
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m_pClassItems_Blue[8]->LoadControlSettings( VarArgs( "%s/spy_blue.res", res_dir ) );
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m_pActiveSelection = dynamic_cast< EditablePanel * >( FindChildByName( "active_selection_bg" ) );
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// Reposition the activeselection to the default position
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m_iSelectedItem = -1; // force reposition
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SetSelectedItem( 5 );
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}
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else
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{
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// load control settings...
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LoadControlSettings( "resource/UI/disguise_menu/HudMenuSpyDisguise.res" );
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m_pClassItems_Red[0]->LoadControlSettings( "resource/UI/disguise_menu/scout_red.res" );
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m_pClassItems_Red[1]->LoadControlSettings( "resource/UI/disguise_menu/soldier_red.res" );
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m_pClassItems_Red[2]->LoadControlSettings( "resource/UI/disguise_menu/pyro_red.res" );
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m_pClassItems_Red[3]->LoadControlSettings( "resource/UI/disguise_menu/demoman_red.res" );
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m_pClassItems_Red[4]->LoadControlSettings( "resource/UI/disguise_menu/heavy_red.res" );
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m_pClassItems_Red[5]->LoadControlSettings( "resource/UI/disguise_menu/engineer_red.res" );
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m_pClassItems_Red[6]->LoadControlSettings( "resource/UI/disguise_menu/medic_red.res" );
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m_pClassItems_Red[7]->LoadControlSettings( "resource/UI/disguise_menu/sniper_red.res" );
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m_pClassItems_Red[8]->LoadControlSettings( "resource/UI/disguise_menu/spy_red.res" );
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m_pClassItems_Blue[0]->LoadControlSettings( "resource/UI/disguise_menu/scout_blue.res" );
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m_pClassItems_Blue[1]->LoadControlSettings( "resource/UI/disguise_menu/soldier_blue.res" );
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m_pClassItems_Blue[2]->LoadControlSettings( "resource/UI/disguise_menu/pyro_blue.res" );
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m_pClassItems_Blue[3]->LoadControlSettings( "resource/UI/disguise_menu/demoman_blue.res" );
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m_pClassItems_Blue[4]->LoadControlSettings( "resource/UI/disguise_menu/heavy_blue.res" );
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m_pClassItems_Blue[5]->LoadControlSettings( "resource/UI/disguise_menu/engineer_blue.res" );
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m_pClassItems_Blue[6]->LoadControlSettings( "resource/UI/disguise_menu/medic_blue.res" );
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m_pClassItems_Blue[7]->LoadControlSettings( "resource/UI/disguise_menu/sniper_blue.res" );
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m_pClassItems_Blue[8]->LoadControlSettings( "resource/UI/disguise_menu/spy_blue.res" );
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m_pActiveSelection = NULL;
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}
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m_iGroupSelection = -1;
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ToggleSelectionIcons( false );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudMenuSpyDisguise::ShouldDraw( void )
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{
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CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer )
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return false;
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if ( pPlayer->m_Shared.InCond( TF_COND_TAUNTING ) )
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return false;
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return CHudBaseBuildMenu::ShouldDraw();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Keyboard input hook. Return 0 if handled
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//-----------------------------------------------------------------------------
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int CHudMenuSpyDisguise::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
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{
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if ( !ShouldDraw() )
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{
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return 1;
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}
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if ( !down )
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{
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return 1;
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}
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// menu classes are not in the same order as the defines
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static int iRemapKeyToClass[9] =
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{
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TF_CLASS_SCOUT,
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TF_CLASS_SOLDIER,
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TF_CLASS_PYRO,
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TF_CLASS_DEMOMAN,
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TF_CLASS_HEAVYWEAPONS,
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TF_CLASS_ENGINEER,
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TF_CLASS_MEDIC,
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TF_CLASS_SNIPER,
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TF_CLASS_SPY
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};
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bool bController = ( IsConsole() || ( keynum >= JOYSTICK_FIRST ) );
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if ( bController )
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{
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int iNewSelection = m_iSelectedItem;
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switch( keynum )
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{
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case KEY_XBUTTON_UP:
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case STEAMCONTROLLER_DPAD_UP:
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// jump to last
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iNewSelection = 9;
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break;
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case KEY_XBUTTON_DOWN:
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case STEAMCONTROLLER_DPAD_DOWN:
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// jump to first
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iNewSelection = 1;
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break;
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case KEY_XBUTTON_RIGHT:
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case STEAMCONTROLLER_DPAD_RIGHT:
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// move selection to the right
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iNewSelection++;
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if ( iNewSelection > 9 )
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iNewSelection = 1;
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break;
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case KEY_XBUTTON_LEFT:
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case STEAMCONTROLLER_DPAD_LEFT:
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// move selection to the right
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iNewSelection--;
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if ( iNewSelection < 1 )
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iNewSelection = 9;
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break;
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case KEY_XBUTTON_RTRIGGER:
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case KEY_XBUTTON_A:
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case STEAMCONTROLLER_A:
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{
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// select disguise
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int iClass = iRemapKeyToClass[m_iSelectedItem-1];
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int iTeam = ( m_iShowingTeam == TF_TEAM_BLUE ) ? 1 : 0;
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SelectDisguise( iClass, iTeam );
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}
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return 0;
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case KEY_XBUTTON_Y:
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case STEAMCONTROLLER_Y:
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ToggleDisguiseTeam();
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return 0;
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case KEY_XBUTTON_B:
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case STEAMCONTROLLER_B:
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// cancel, close the menu
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engine->ExecuteClientCmd( "lastinv" );
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return 0;
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default:
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return 1; // key not handled
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}
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SetSelectedItem( iNewSelection );
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return 0;
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}
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else
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{
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int iSlot = -1;
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#ifdef SIXENSE
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if ( !tf_simple_disguise_menu.GetBool() && !g_pSixenseInput->IsEnabled() )
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#else
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if ( !tf_simple_disguise_menu.GetBool() )
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#endif
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{
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// convert slot1, slot2 etc to 1,2,3,4
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if ( pszCurrentBinding && !Q_strncmp( pszCurrentBinding, "slot", 4 ) && Q_strlen(pszCurrentBinding) > 4 )
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{
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const char *pszNum = pszCurrentBinding+4;
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iSlot = atoi(pszNum);
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// slot10 cancels
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if ( iSlot == 10 )
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{
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engine->ExecuteClientCmd( "lastinv" );
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return 0;
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}
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iSlot -= 1; // adjust to be 0 based
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// allow slot1 - slot4
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if ( iSlot < 0 || iSlot > 8 )
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return 1;
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}
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}
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if ( pszCurrentBinding && ( FStrEq( pszCurrentBinding, "disguiseteam" ) || FStrEq( pszCurrentBinding, "+reload" ) ) )
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{
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ToggleDisguiseTeam();
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return 0;
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}
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else if ( pszCurrentBinding && FStrEq( pszCurrentBinding, "next_disguise" ) )
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{
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int iNewSelection = m_iSelectedItem;
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iNewSelection++;
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if ( iNewSelection > 9 )
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iNewSelection = 1;
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SetSelectedItem( iNewSelection );
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return 0;
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}
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else if ( pszCurrentBinding && FStrEq( pszCurrentBinding, "prev_disguise" ) )
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{
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int iNewSelection = m_iSelectedItem;
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iNewSelection--;
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if ( iNewSelection < 1 )
|
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iNewSelection = 9;
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SetSelectedItem( iNewSelection );
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return 0;
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}
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||||
else if ( iSlot == -1 )
|
||||
{
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||||
if ( m_iGroupSelection > -1 )
|
||||
{
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||||
switch( keynum )
|
||||
{
|
||||
case KEY_1:
|
||||
case KEY_2:
|
||||
case KEY_3:
|
||||
{
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iSlot = m_iGroupSelection*3 + keynum - KEY_1;
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}
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break;
|
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case KEY_4:
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case KEY_5:
|
||||
case KEY_6:
|
||||
case KEY_7:
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case KEY_8:
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||||
case KEY_9:
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||||
{
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||||
#ifdef SIXENSE
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||||
if ( !tf_simple_disguise_menu.GetBool() && !g_pSixenseInput->IsEnabled() )
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||||
#else
|
||||
if ( !tf_simple_disguise_menu.GetBool() )
|
||||
#endif
|
||||
{
|
||||
iSlot = keynum - KEY_1;
|
||||
}
|
||||
}
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||||
break;
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||||
|
||||
case KEY_0:
|
||||
engine->ExecuteClientCmd( "lastinv" );
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef SIXENSE
|
||||
if ( !tf_simple_disguise_menu.GetBool() && !g_pSixenseInput->IsEnabled() )
|
||||
#else
|
||||
if ( !tf_simple_disguise_menu.GetBool() )
|
||||
#endif
|
||||
{
|
||||
switch( keynum )
|
||||
{
|
||||
case KEY_1:
|
||||
case KEY_2:
|
||||
case KEY_3:
|
||||
case KEY_4:
|
||||
case KEY_5:
|
||||
case KEY_6:
|
||||
case KEY_7:
|
||||
case KEY_8:
|
||||
case KEY_9:
|
||||
{
|
||||
iSlot = keynum - KEY_1;
|
||||
}
|
||||
break;
|
||||
|
||||
case KEY_0:
|
||||
// cancel, close the menu
|
||||
engine->ExecuteClientCmd( "lastinv" );
|
||||
return 0;
|
||||
|
||||
default:
|
||||
return 1; // key not handled
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch( keynum )
|
||||
{
|
||||
case KEY_1:
|
||||
case KEY_2:
|
||||
case KEY_3:
|
||||
{
|
||||
m_iGroupSelection = keynum - KEY_1;
|
||||
ToggleSelectionIcons( true );
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( iSlot >= 0 )
|
||||
{
|
||||
int iClass = iRemapKeyToClass[ iSlot ];
|
||||
int iTeam = ( m_iShowingTeam == TF_TEAM_BLUE ) ? 1 : 0;
|
||||
|
||||
SelectDisguise( iClass, iTeam );
|
||||
|
||||
m_iGroupSelection = -1;
|
||||
ToggleSelectionIcons( false );
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 1; // key not handled
|
||||
}
|
||||
|
||||
|
||||
void IN_Impulse( const CCommand &args );
|
||||
void SelectDisguise( int iClass, int iTeam )
|
||||
{
|
||||
CHudMenuSpyDisguise *pMenuSpyDisguise = ( CHudMenuSpyDisguise * )GET_HUDELEMENT( CHudMenuSpyDisguise );
|
||||
|
||||
if ( pMenuSpyDisguise )
|
||||
{
|
||||
pMenuSpyDisguise->SelectDisguise( iClass, iTeam );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHudMenuSpyDisguise::FindToggleBinding( void )
|
||||
{
|
||||
// set the %lastinv% dialog var to our binding
|
||||
const char *key = engine->Key_LookupBinding( "lastinv" );
|
||||
if ( !key )
|
||||
{
|
||||
key = "< not bound >";
|
||||
}
|
||||
SetDialogVariable( "lastinv", key );
|
||||
|
||||
key = engine->Key_LookupBinding( "disguiseteam" );
|
||||
if ( !key )
|
||||
{
|
||||
key = "< not bound >";
|
||||
}
|
||||
SetDialogVariable( "disguiseteam", key );
|
||||
|
||||
key = engine->Key_LookupBinding( "reload" );
|
||||
if ( !key )
|
||||
{
|
||||
key = "< Reload >";
|
||||
}
|
||||
SetDialogVariable( "reload", key );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHudMenuSpyDisguise::ToggleSelectionIcons( bool bGroup )
|
||||
{
|
||||
// in controller mode we don't want any of the key icons
|
||||
if( tf_disguise_menu_controller_mode.GetBool() || ::input->IsSteamControllerActive() )
|
||||
{
|
||||
for ( int i=0; i<9; ++i )
|
||||
{
|
||||
m_pKeyIcons_Red[i]->SetVisible( false );
|
||||
m_pKeyLabels_Red[i]->SetVisible( false );
|
||||
m_pKeyLabelsNew_Red[i]->SetVisible( false );
|
||||
m_pKeyIcons_Blue[i]->SetVisible( false );
|
||||
m_pKeyLabels_Blue[i]->SetVisible( false );
|
||||
m_pKeyLabelsNew_Blue[i]->SetVisible( false );
|
||||
}
|
||||
}
|
||||
else
|
||||
#ifdef SIXENSE
|
||||
if ( tf_simple_disguise_menu.GetBool() || g_pSixenseInput->IsEnabled() )
|
||||
#else
|
||||
if ( tf_simple_disguise_menu.GetBool() )
|
||||
#endif
|
||||
{
|
||||
for ( int i=0; i<3; ++i )
|
||||
{
|
||||
m_pKeyIcons_Category[i]->SetVisible( !bGroup );
|
||||
m_pKeyLabels_Category[i]->SetVisible( !bGroup );
|
||||
}
|
||||
for ( int i=0; i<9; ++i )
|
||||
{
|
||||
int index = i-(m_iGroupSelection*3);
|
||||
bool bVisible = bGroup && ((m_iGroupSelection == -1) || ((index<=2)&&(index>=0)));
|
||||
m_pKeyIcons_Red[i]->SetVisible( bVisible );
|
||||
m_pKeyLabels_Red[i]->SetVisible( false );
|
||||
m_pKeyLabelsNew_Red[i]->SetVisible( bVisible );
|
||||
m_pKeyIcons_Blue[i]->SetVisible( bVisible );
|
||||
m_pKeyLabels_Blue[i]->SetVisible( false );
|
||||
m_pKeyLabelsNew_Blue[i]->SetVisible( bVisible );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int i=0; i<3; ++i )
|
||||
{
|
||||
m_pKeyIcons_Category[i]->SetVisible( false );
|
||||
m_pKeyLabels_Category[i]->SetVisible( false );
|
||||
}
|
||||
for ( int i=0; i<9; ++i )
|
||||
{
|
||||
m_pKeyIcons_Red[i]->SetVisible( true );
|
||||
m_pKeyLabels_Red[i]->SetVisible( true );
|
||||
m_pKeyLabelsNew_Red[i]->SetVisible( false );
|
||||
m_pKeyIcons_Blue[i]->SetVisible( true );
|
||||
m_pKeyLabels_Blue[i]->SetVisible( true );
|
||||
m_pKeyLabelsNew_Blue[i]->SetVisible( false );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHudMenuSpyDisguise::SelectDisguise( int iClass, int iTeam )
|
||||
{
|
||||
CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||||
if ( pPlayer )
|
||||
{
|
||||
// intercepting the team value and reassigning what gets passed into Disguise()
|
||||
// because the team numbers in the client menu don't match the #define values for the teams
|
||||
char szDisguise[32];
|
||||
|
||||
if ( iTeam <= LAST_SHARED_TEAM )
|
||||
{
|
||||
iTeam = ( iTeam == 1 ) ? TF_TEAM_BLUE : TF_TEAM_RED;
|
||||
}
|
||||
|
||||
Q_snprintf( szDisguise, sizeof (szDisguise), "disguise 2%d%d", iTeam, iClass );
|
||||
|
||||
CCommand args;
|
||||
args.Tokenize( szDisguise );
|
||||
|
||||
IN_Impulse( args );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHudMenuSpyDisguise::ToggleDisguiseTeam( void )
|
||||
{
|
||||
// flip the teams
|
||||
m_iShowingTeam = ( m_iShowingTeam == TF_TEAM_BLUE ) ? TF_TEAM_RED : TF_TEAM_BLUE;
|
||||
|
||||
// show / hide the class items
|
||||
bool bShowBlue = ( m_iShowingTeam == TF_TEAM_BLUE );
|
||||
|
||||
for ( int i=0; i<9; i++ )
|
||||
{
|
||||
m_pClassItems_Red[i]->SetVisible( !bShowBlue );
|
||||
m_pClassItems_Blue[i]->SetVisible( bShowBlue );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHudMenuSpyDisguise::SetSelectedItem( int iSlot )
|
||||
{
|
||||
if ( m_iSelectedItem != iSlot )
|
||||
{
|
||||
m_iSelectedItem = iSlot;
|
||||
|
||||
// move the selection item to the new position
|
||||
if ( m_pActiveSelection )
|
||||
{
|
||||
// move the selection background
|
||||
int x, y;
|
||||
m_pClassItems_Blue[m_iSelectedItem-1]->GetPos( x, y );
|
||||
m_pActiveSelection->SetPos( x, y );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHudMenuSpyDisguise::FireGameEvent( IGameEvent *event )
|
||||
{
|
||||
const char * type = event->GetName();
|
||||
|
||||
if ( Q_strcmp(type, "spy_pda_reset") == 0 )
|
||||
{
|
||||
CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||||
if ( pPlayer )
|
||||
{
|
||||
bool bShowBlue = ( pPlayer->GetTeamNumber() == TF_TEAM_RED );
|
||||
|
||||
for ( int i=0; i<9; i++ )
|
||||
{
|
||||
m_pClassItems_Red[i]->SetVisible( !bShowBlue );
|
||||
m_pClassItems_Blue[i]->SetVisible( bShowBlue );
|
||||
}
|
||||
|
||||
m_iShowingTeam = ( bShowBlue ) ? TF_TEAM_BLUE : TF_TEAM_RED;
|
||||
|
||||
m_iGroupSelection = -1;
|
||||
ToggleSelectionIcons( false );
|
||||
}
|
||||
}
|
||||
else if ( Q_strcmp(type, "gameui_hidden") == 0 )
|
||||
{
|
||||
FindToggleBinding();
|
||||
}
|
||||
else
|
||||
{
|
||||
CHudElement::FireGameEvent( event );
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHudMenuSpyDisguise::SetVisible( bool state )
|
||||
{
|
||||
if ( state == true )
|
||||
{
|
||||
// close the weapon selection menu
|
||||
engine->ClientCmd( "cancelselect" );
|
||||
|
||||
bool bConsoleMode = ( IsConsole() || tf_disguise_menu_controller_mode.GetBool() || ::input->IsSteamControllerActive() );
|
||||
|
||||
if ( bConsoleMode != m_bInConsoleMode )
|
||||
{
|
||||
InvalidateLayout( true, true );
|
||||
m_bInConsoleMode = bConsoleMode;
|
||||
}
|
||||
|
||||
FindToggleBinding();
|
||||
|
||||
HideLowerPriorityHudElementsInGroup( "mid" );
|
||||
|
||||
m_iGroupSelection = -1;
|
||||
ToggleSelectionIcons( false );
|
||||
}
|
||||
else
|
||||
{
|
||||
UnhideLowerPriorityHudElementsInGroup( "mid" );
|
||||
}
|
||||
|
||||
BaseClass::SetVisible( state );
|
||||
}
|
||||
Reference in New Issue
Block a user