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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ProgressBar.h>
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#include "tf_spectatorgui.h"
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#include "hud_macros.h"
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#include "c_playerresource.h"
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#include "view.h"
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#include "player_vs_environment/c_tf_upgrades.h"
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#include "tf_hud_inspectpanel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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DECLARE_HUDELEMENT( CHudInspectPanel );
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static float s_flLastInspectDownTime = 0.f;
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void InspectDown()
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{
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalPlayer == NULL )
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{
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return;
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}
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s_flLastInspectDownTime = gpGlobals->curtime;
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KeyValues *kv = new KeyValues( "+inspect_server" );
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engine->ServerCmdKeyValues( kv );
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pLocalPlayer->SetInspectTime( gpGlobals->curtime );
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}
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static ConCommand s_inspect_down_cmd( "+inspect", InspectDown, "", FCVAR_SERVER_CAN_EXECUTE );
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void InspectUp()
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{
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalPlayer == NULL )
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{
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return;
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}
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// quick tap on the inspect button, try to inspect players
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if ( gpGlobals->curtime - s_flLastInspectDownTime <= 0.2f )
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{
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CHudElement *pElement = gHUD.FindElement( "CHudInspectPanel" );
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if ( pElement )
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{
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((CHudInspectPanel *)pElement)->UserCmd_InspectTarget();
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}
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}
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KeyValues *kv = new KeyValues( "-inspect_server" );
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engine->ServerCmdKeyValues( kv );
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pLocalPlayer->SetInspectTime( 0.f );
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}
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static ConCommand s_inspect_up_cmd( "-inspect", InspectUp, "", FCVAR_SERVER_CAN_EXECUTE );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudInspectPanel::CHudInspectPanel( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudInspectPanel" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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m_pItemPanel = new CItemModelPanel( this, "itempanel" ) ;
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m_iTargetItemIterator = 0;
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RegisterForRenderGroup( "mid" );
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RegisterForRenderGroup( "commentary" );
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RegisterForRenderGroup( "arena_target_id" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudInspectPanel::ApplySchemeSettings( IScheme *pScheme )
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{
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// load control settings...
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LoadControlSettings( "resource/UI/HudInspectPanel.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudInspectPanel::LockInspectRenderGroup( bool bLock )
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{
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int iIndex = gHUD.LookupRenderGroupIndexByName( "inspect_panel" );
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if ( bLock )
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{
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gHUD.LockRenderGroup( iIndex );
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}
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else
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{
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gHUD.UnlockRenderGroup( iIndex );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudInspectPanel::ShouldDraw( void )
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{
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C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !CHudElement::ShouldDraw() || !pLocalTFPlayer || !pLocalTFPlayer->IsAlive() )
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{
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m_hTarget = NULL;
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SetPanelVisible( false );
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return false;
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}
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return ( m_hTarget != NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudInspectPanel::UserCmd_InspectTarget( void )
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{
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// If we're in observer mode, we cycle items on the current observer target
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C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pLocalTFPlayer )
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return;
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C_TFPlayer *pTargetPlayer = GetInspectTarget( pLocalTFPlayer );
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bool bVisible = false;
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if ( pLocalTFPlayer->IsObserver() )
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{
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CTFSpectatorGUI *pPanel = (CTFSpectatorGUI*)gViewPortInterface->FindPanelByName( PANEL_SPECGUI );
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if ( pPanel )
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{
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pPanel->ForceItemPanelCycle();
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}
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}
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// In MvM, display player upgrades
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else if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
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{
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CHudUpgradePanel *pUpgradePanel = GET_HUDELEMENT( CHudUpgradePanel );
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if ( pUpgradePanel )
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{
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// Close if open
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if ( pUpgradePanel->IsVisible() )
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{
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pUpgradePanel->OnCommand( "cancel" );
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}
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// Inspect a player
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else if ( pTargetPlayer && ( pTargetPlayer->GetTeamNumber() != TF_TEAM_PVE_INVADERS ) )
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{
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pUpgradePanel->InspectUpgradesForPlayer( pTargetPlayer );
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}
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// Inspect self
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else if ( !pTargetPlayer && pLocalTFPlayer )
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{
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pUpgradePanel->InspectUpgradesForPlayer( pLocalTFPlayer );
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}
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}
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}
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else
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{
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if ( pTargetPlayer && !pTargetPlayer->IsEnemyPlayer() )
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{
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m_hTarget = pTargetPlayer;
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CEconItemView *pItem = m_hTarget->GetInspectItem( &m_iTargetItemIterator );
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if ( pItem && pItem->IsValid() )
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{
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m_pItemPanel->SetDialogVariable( "killername", g_PR->GetPlayerName( m_hTarget->entindex() ) );
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m_pItemPanel->SetItem( pItem );
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// force update description to get the correct panel size
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m_pItemPanel->UpdateDescription();
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bVisible = true;
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int x,y;
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GetPos( x, y );
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SetPos( x, ScreenHeight() - YRES( 12 ) - m_pItemPanel->GetTall() );
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}
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}
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else
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{
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m_iTargetItemIterator = 0;
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}
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}
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SetPanelVisible( bVisible );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TFPlayer *CHudInspectPanel::GetInspectTarget( C_TFPlayer *pLocalTFPlayer )
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{
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if ( !pLocalTFPlayer )
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return NULL;
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C_TFPlayer *pTargetPlayer = NULL;
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trace_t tr;
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Vector vecStart, vecEnd;
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VectorMA( MainViewOrigin(), MAX_TRACE_LENGTH, MainViewForward(), vecEnd );
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VectorMA( MainViewOrigin(), 10, MainViewForward(), vecStart );
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UTIL_TraceLine( vecStart, vecEnd, MASK_SOLID, pLocalTFPlayer, COLLISION_GROUP_NONE, &tr );
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if ( !tr.startsolid && tr.DidHitNonWorldEntity() )
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{
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C_BaseEntity *pEntity = tr.m_pEnt;
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if ( pEntity && ( pEntity != pLocalTFPlayer ) && pEntity->IsPlayer() )
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{
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// Get the player under our crosshair
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pTargetPlayer = ToTFPlayer( pEntity );
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// Fix up if it's a spy disguised as my team
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if ( pLocalTFPlayer->m_Shared.IsSpyDisguisedAsMyTeam( pTargetPlayer ) )
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{
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// Get the player that the spy is disguised as
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C_TFPlayer *pDisguiseTarget = ToTFPlayer( pTargetPlayer->m_Shared.GetDisguiseTarget().Get() );
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if ( pDisguiseTarget && pDisguiseTarget->GetPlayerClass()->GetClassIndex() == pTargetPlayer->m_Shared.GetDisguiseClass() )
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{
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// The spy is disguised as the same class as the target, so inspect the disguise target instead
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pTargetPlayer = pDisguiseTarget;
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}
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}
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}
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}
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return pTargetPlayer;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudInspectPanel::SetPanelVisible( bool bVisible )
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{
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if ( m_pItemPanel->IsVisible() != bVisible )
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{
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LockInspectRenderGroup( bVisible );
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m_pItemPanel->SetVisible( bVisible );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CHudInspectPanel::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
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{
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if ( IsVisible() && pszCurrentBinding && pszCurrentBinding[0] )
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{
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if ( FStrEq( pszCurrentBinding, "+attack" ) )
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{
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CBasePlayer *pLocalPlayer = CBasePlayer::GetLocalPlayer();
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if ( pLocalPlayer && ( pLocalPlayer->GetTeamNumber() >= FIRST_GAME_TEAM ) && pLocalPlayer->IsAlive() )
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{
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SetPanelVisible( false );
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}
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}
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}
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return 1; // intentionally not handling the key
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}
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