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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_HUD_FREEZEPANEL_H
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#define TF_HUD_FREEZEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <game/client/iviewport.h>
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#include <vgui/IScheme.h>
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#include "hud.h"
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#include "hudelement.h"
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#include "tf_imagepanel.h"
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#include "tf_hud_playerstatus.h"
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#include "vgui_avatarimage.h"
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#include "item_model_panel.h"
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using namespace vgui;
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bool IsTakingAFreezecamScreenshot( void );
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//-----------------------------------------------------------------------------
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// Purpose: Custom health panel used in the freeze panel to show killer's health
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//-----------------------------------------------------------------------------
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class CTFFreezePanelHealth : public CTFHudPlayerHealth
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{
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public:
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CTFFreezePanelHealth( Panel *parent, const char *name ) : CTFHudPlayerHealth( parent, name )
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{
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}
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virtual const char *GetResFilename( void ) OVERRIDE { return "resource/UI/FreezePanelKillerHealth.res"; }
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virtual void OnThink()
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{
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// Do nothing. We're just preventing the base health panel from updating.
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTFFreezePanelCallout : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTFFreezePanelCallout, EditablePanel );
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public:
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CTFFreezePanelCallout( Panel *parent, const char *name );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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void UpdateForGib( int iGib, int iCount );
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void UpdateForRagdoll( void );
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private:
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vgui::Label *m_pGibLabel;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CReplayReminderPanel;
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class CTFFreezePanel : public EditablePanel, public CHudElement
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{
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private:
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DECLARE_CLASS_SIMPLE( CTFFreezePanel, EditablePanel );
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public:
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CTFFreezePanel( const char *pElementName );
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static CTFFreezePanel *Instance();
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virtual void Reset();
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virtual void Init();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void FireGameEvent( IGameEvent * event );
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const char *GetResFilename( C_TFPlayer *pTFPlayer = NULL ) const;
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void ShowSnapshotPanel( bool bShow );
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void ShowSaveReplayPanel( bool bShow );
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void UpdateCallout( void );
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void ShowCalloutsIn( float flTime );
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void ShowSnapshotPanelIn( float flTime );
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void ShowSaveReplayPanelIn( float flTime );
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void Show();
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void Hide();
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virtual bool ShouldDraw( void );
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void OnThink( void );
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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bool IsHoldingAfterScreenShot( void ) { return m_bHoldingAfterScreenshot; }
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void SendTauntAcknowledgement( const char *pszCommand, int iGibs = 0 );
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protected:
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CTFFreezePanelCallout *TestAndAddCallout( Vector &origin, Vector &vMins, Vector &vMaxs, CUtlVector<Vector> *vecCalloutsTL,
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CUtlVector<Vector> *vecCalloutsBR, Vector &vecFreezeTL, Vector &vecFreezeBR, Vector &vecStatTL, Vector &vecStatBR, int *iX, int *iY );
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private:
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static CTFFreezePanel *s_pFreezePanel;
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void DeleteCalloutPanels();
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void ShowNemesisPanel( bool bShow );
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const char *GetFilesafePlayerName( const char *pszOldName );
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CPanelAnimationVar( bool, m_bShouldScreenshotMovePanelToCorner, "screenshot_move_panel_to_corner", "1" );
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int m_iYBase;
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int m_iKillerIndex;
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CTFHudPlayerHealth *m_pKillerHealth;
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int m_iShowNemesisPanel;
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CUtlVector<CTFFreezePanelCallout*> m_pCalloutPanels;
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float m_flShowCalloutsAt;
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float m_flShowSnapshotReminderAt;
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float m_flShowReplayReminderAt;
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EditablePanel *m_pNemesisSubPanel;
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vgui::Label *m_pFreezeLabel;
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CTFImagePanel *m_pFreezePanelBG;
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CTFImagePanel *m_pFreezeTeamIcon;
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CAvatarImagePanel *m_pAvatar;
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vgui::Label *m_pKillerLabel;
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vgui::EditablePanel *m_pScreenshotPanel;
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#if defined( REPLAY_ENABLED )
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CReplayReminderPanel *m_pSaveReplayPanel;
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#endif
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vgui::EditablePanel *m_pBasePanel;
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CItemModelPanel *m_pItemPanel;
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int m_iBasePanelOriginalX;
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int m_iBasePanelOriginalY;
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int m_iItemPanelOriginalX;
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int m_iItemPanelOriginalY;
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int m_iKillerOriginalX;
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int m_iKillerOriginalY;
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bool m_bHoldingAfterScreenshot;
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enum
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{
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SHOW_NO_NEMESIS = 0,
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SHOW_NEW_NEMESIS,
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SHOW_REVENGE
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};
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CUtlString m_strCurrentFreezeCamResFile;
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};
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#endif // TF_HUD_FREEZEPANEL_H
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