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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HUD_TF_CROSSHAIR_H
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#define HUD_TF_CROSSHAIR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hud_crosshair.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudTFCrosshair : public CHudCrosshair
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudTFCrosshair, CHudCrosshair );
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CHudTFCrosshair( const char *name );
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virtual ~CHudTFCrosshair( void );
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virtual void Init() OVERRIDE;
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virtual void LevelShutdown( void ) OVERRIDE;
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virtual bool ShouldDraw() OVERRIDE;
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protected:
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virtual void Paint() OVERRIDE;
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virtual void FireGameEvent( IGameEvent * event ) OVERRIDE;
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private:
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int m_iCrosshairTextureID;
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IVguiMatInfo *m_pCrosshairMaterial;
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char m_szPreviousCrosshair[256]; // name of the current crosshair
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float m_flTimeToHideUntil;
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};
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#endif // HUD_TF_CROSSHAIR_H
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