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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_ARENA_WINPANEL_H
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#define TF_ARENA_WINPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <game/client/iviewport.h>
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#include <vgui/IScheme.h>
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#include "hud.h"
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#include "hudelement.h"
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#include "tf_gamerules.h"
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using namespace vgui;
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#define NUM_NOTABLE_PLAYERS 3
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#define NUM_CATEGORIES 2
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#define NUM_ITEMS_PER_CATEGORY 3
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class CTFArenaWinPanel : public EditablePanel, public CGameEventListener, public IViewPortPanel
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{
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private:
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DECLARE_CLASS_SIMPLE( CTFArenaWinPanel, EditablePanel );
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public:
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CTFArenaWinPanel( IViewPort *pViewPort );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void FireGameEvent( IGameEvent * event );
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virtual void OnTick();
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virtual int GetRenderGroupPriority() { return 70; }
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void SetupPlayerStats( void );
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
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virtual const char *GetName( void ){ return PANEL_ARENA_WIN; }
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virtual void SetData( KeyValues *data ){ return; }
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virtual void Reset();
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virtual void Update();
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virtual bool NeedsUpdate( void ) { return false; }
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virtual bool HasInputElements( void ) { return true; }
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virtual void ShowPanel( bool bShow ){ };
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virtual void SetVisible( bool state );
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
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virtual bool IsVisible() { return BaseClass::IsVisible(); }
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bool IsFlawlessVictory( void );
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; }
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private:
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EditablePanel *m_pTeamScorePanel;
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EditablePanel *m_pWinnerPanel;
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EditablePanel *m_pLoserPanel;
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Panel *m_pArenaStreakPanel;
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Panel *m_pArenaStreakLabel;
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float m_flTimeUpdateTeamScore;
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float m_flFlipScoresTimes;
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int m_iBlueTeamScore;
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int m_iRedTeamScore;
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bool m_bShouldBeVisible;
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bool m_bWasFlawlessVictory;
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int m_iWinningPlayerTeam;
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CUtlVector<PlayerArenaRoundScore_t> m_vecPlayerScore;
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wchar_t m_wzTeamLose[256];
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};
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#endif //TF_ARENA_WINPANEL_H
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