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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/EditablePanel.h>
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#include "tf_imagepanel.h"
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#include "tf_gamerules.h"
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#include "tf_hud_freezepanel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudAlert : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudAlert, EditablePanel );
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public:
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CHudAlert( const char *pElementName );
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virtual void Init( void );
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virtual void OnTick( void );
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virtual void LevelInit( void );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void );
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virtual void FireGameEvent( IGameEvent * event );
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void SetupAlertPanel( int iAlertType );
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private:
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Label *m_pAlertLabel;
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float m_flHideAt;
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};
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DECLARE_HUDELEMENT( CHudAlert );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudAlert::CHudAlert( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudAlert" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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m_flHideAt = 0;
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vgui::ivgui()->AddTickSignal( GetVPanel(), 200 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudAlert::Init( void )
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{
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ListenForGameEvent( "teamplay_alert" );
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SetVisible( false );
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CHudElement::Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudAlert::FireGameEvent( IGameEvent * event )
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{
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const char *pEventName = event->GetName();
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if ( Q_strcmp( "teamplay_alert", pEventName ) == 0 )
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{
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int iAlertType = event->GetInt( "alert_type" );
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SetupAlertPanel( iAlertType );
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SetVisible( true );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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//-----------------------------------------------------------------------------
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void CHudAlert::OnTick( void )
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{
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if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
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{
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SetVisible( false );
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m_flHideAt = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudAlert::LevelInit( void )
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{
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m_flHideAt = 0;
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SetVisible( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudAlert::ShouldDraw( void )
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{
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if ( IsTakingAFreezecamScreenshot() )
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return false;
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if ( engine->IsPlayingDemo() )
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return false;
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return ( IsVisible() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudAlert::ApplySchemeSettings( IScheme *pScheme )
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{
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// load control settings...
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LoadControlSettings( "resource/UI/HudAlert.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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m_pAlertLabel = dynamic_cast<Label *>( FindChildByName("AlertLabel") );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudAlert::SetupAlertPanel( int iAlertType )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return;
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if ( !m_pAlertLabel )
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return;
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// Alert case handling
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const char *pszResult = NULL;
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switch ( iAlertType )
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{
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case HUD_ALERT_SCRAMBLE_TEAMS:
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pszResult = "#game_scramble_onrestart";
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m_flHideAt = gpGlobals->curtime + 5.0;
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break;
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default:
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m_flHideAt = gpGlobals->curtime + 10.0;
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break;
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}
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if ( pszResult )
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{
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m_pAlertLabel->SetText( g_pVGuiLocalize->Find( pszResult ) );
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}
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}
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