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//========= Copyright Valve Corporation, All rights reserved. ============//
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// C_HeadlessHatman.cpp
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#include "cbase.h"
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#include "NextBot/C_NextBot.h"
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#include "c_headless_hatman.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#undef NextBot
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_DT( C_HeadlessHatman, DT_HeadlessHatman, CHeadlessHatman )
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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C_HeadlessHatman::C_HeadlessHatman()
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{
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m_ghostEffect = NULL;
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m_leftEyeEffect = NULL;
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m_rightEyeEffect = NULL;
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}
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//-----------------------------------------------------------------------------
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C_HeadlessHatman::~C_HeadlessHatman()
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{
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if ( m_ghostEffect )
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{
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ParticleProp()->StopEmission( m_ghostEffect );
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m_ghostEffect = NULL;
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}
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if ( m_leftEyeEffect )
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{
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ParticleProp()->StopEmission( m_leftEyeEffect );
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m_leftEyeEffect = NULL;
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}
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if ( m_rightEyeEffect )
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{
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ParticleProp()->StopEmission( m_rightEyeEffect );
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m_rightEyeEffect = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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void C_HeadlessHatman::Spawn( void )
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{
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BaseClass::Spawn();
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m_vecViewOffset = Vector( 0, 0, 100.0f );
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if ( !m_ghostEffect )
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{
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m_ghostEffect = ParticleProp()->Create( "ghost_pumpkin", PATTACH_ABSORIGIN_FOLLOW );
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}
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SetNextClientThink( gpGlobals->curtime + 1.0f );
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}
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//-----------------------------------------------------------------------------
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void C_HeadlessHatman::ClientThink( void )
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{
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if ( !m_leftEyeEffect )
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{
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m_leftEyeEffect = ParticleProp()->Create( "halloween_boss_eye_glow", PATTACH_POINT_FOLLOW, "lefteye" );
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}
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if ( !m_rightEyeEffect )
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{
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m_rightEyeEffect = ParticleProp()->Create( "halloween_boss_eye_glow", PATTACH_POINT_FOLLOW, "righteye" );
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}
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SetNextClientThink( CLIENT_THINK_NEVER );
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}
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//-----------------------------------------------------------------------------
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// Return the origin for player observers tracking this target
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Vector C_HeadlessHatman::GetObserverCamOrigin( void )
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{
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return EyePosition();
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}
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//-----------------------------------------------------------------------------
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void C_HeadlessHatman::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options )
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{
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if ( event == 7001 )
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{
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// footstep event
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EmitSound( "Halloween.HeadlessBossFootfalls" );
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ParticleProp()->Create( "halloween_boss_foot_impact", PATTACH_ABSORIGIN, 0 );
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}
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}
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