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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef C_TF_PROJECTILE_ROCKET_H
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#define C_TF_PROJECTILE_ROCKET_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_rocket.h"
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#define CTFProjectile_Rocket C_TFProjectile_Rocket
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//-----------------------------------------------------------------------------
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// Purpose: Rocket projectile.
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//-----------------------------------------------------------------------------
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class C_TFProjectile_Rocket : public C_TFBaseRocket
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{
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DECLARE_CLASS( C_TFProjectile_Rocket, C_TFBaseRocket );
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public:
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DECLARE_NETWORKCLASS();
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C_TFProjectile_Rocket();
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~C_TFProjectile_Rocket();
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virtual void OnDataChanged(DataUpdateType_t updateType);
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virtual void CreateTrails( void );
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virtual const char *GetTrailParticleName( void ) { return "rockettrail"; }
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private:
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bool m_bCritical;
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CNewParticleEffect *pEffect;
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};
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#endif // C_TF_PROJECTILE_ROCKET_H
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