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//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef C_TF_FX_H
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#define C_TF_FX_H
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#ifdef _WIN32
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#pragma once
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#endif
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// See comments in tf_fx.h
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const int kInvalidEHandleExplosion = MAX_EDICTS - 1;
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const int kInvalidEHandleParticleEffect = MAX_EDICTS - 1;
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#endif
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