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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF Death Calling card version based off the stickybolt code.
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//=============================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "fx.h"
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#include "decals.h"
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#include "iefx.h"
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#include "engine/IEngineSound.h"
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#include "materialsystem/imaterialvar.h"
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#include "IEffects.h"
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#include "engine/IEngineTrace.h"
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#include "vphysics/constraints.h"
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#include "engine/ivmodelinfo.h"
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#include "tempent.h"
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#include "c_te_legacytempents.h"
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#include "engine/ivdebugoverlay.h"
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#include "c_te_effect_dispatch.h"
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#include "c_tf_player.h"
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#include "GameEventListener.h"
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#include "tf_shareddefs.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern IPhysicsSurfaceProps *physprops;
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IPhysicsObject *GetWorldPhysObject( void );
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extern CBaseEntity *BreakModelCreateSingle( CBaseEntity *pOwner, breakmodel_t *pModel, const Vector &position,
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const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, int nSkin, const breakablepropparams_t ¶ms );
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//-----------------------------------------------------------------------------
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// Purpose: Creates a "Calling Card" prop at the victim's location
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//-----------------------------------------------------------------------------
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void CreateDeathCallingCard(
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const Vector &vecOrigin,
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const QAngle &vAngle,
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const int iVictimIndex,
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const int iShooterIndex,
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const int iCallingCardIndex
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) {
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if ( iCallingCardIndex < 1 || iCallingCardIndex > TF_CALLING_CARD_MODEL_COUNT )
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{
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Warning( "Attempted to Call CreateDeathCallingCard With invalid index %d", iCallingCardIndex );
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return;
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}
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const char* pszModelName = g_pszDeathCallingCardModels[iCallingCardIndex];
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CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( iVictimIndex ) );
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if ( !pVictim )
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return;
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breakablepropparams_t breakParams( vecOrigin, vAngle, vec3_origin, vec3_origin );
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breakParams.impactEnergyScale = 1.0f;
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breakmodel_t breakModel;
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Q_strncpy( breakModel.modelName, pszModelName, sizeof(breakModel.modelName) );
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breakModel.health = 1;
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breakModel.fadeTime = RandomFloat(7,10);
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breakModel.fadeMinDist = 0.0f;
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breakModel.fadeMaxDist = 0.0f;
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breakModel.burstScale = 1.0f;
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breakModel.collisionGroup = COLLISION_GROUP_DEBRIS;
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breakModel.isRagdoll = false;
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breakModel.isMotionDisabled = false;
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breakModel.placementName[0] = 0;
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breakModel.placementIsBone = false;
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breakModel.offset = Vector( 0, 0, 50 );
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CBaseEntity * pBreakModel = BreakModelCreateSingle(
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pVictim,
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&breakModel,
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pVictim->GetAbsOrigin() + Vector( 0, 0, 50 ),
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QAngle(0, vAngle.y, 0 ),
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vec3_origin,
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vec3_origin,
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0,
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breakParams
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);
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// Scale down the tombstones a bit
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if ( pBreakModel )
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{
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CBaseAnimating *pAnim = dynamic_cast < CBaseAnimating * > ( pBreakModel );
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if ( pAnim )
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{
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pAnim->SetModelScale( 0.9f );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void DeathCallingCard( const CEffectData &data )
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{
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CreateDeathCallingCard(
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data.m_vOrigin,
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data.m_vAngles,
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data.m_nAttachmentIndex, // Victim
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data.m_nHitBox, // iShooter
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data.m_fFlags // Calling card Index
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);
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}
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DECLARE_CLIENT_EFFECT( "TFDeathCallingCard", DeathCallingCard );
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