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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_OBJ_SAPPER_H
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#define C_OBJ_SAPPER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_obj_baseupgrade_shared.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_ObjectSapper : public C_BaseObjectUpgrade
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{
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DECLARE_CLASS( C_ObjectSapper, C_BaseObjectUpgrade );
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public:
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DECLARE_CLIENTCLASS();
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C_ObjectSapper() {}
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virtual void ClientThink( void );
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virtual void OnDataChanged( DataUpdateType_t type );
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virtual bool IsHostileUpgrade( void ) { return true; }
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float GetReversesBuildingConstructionSpeed( void );
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private:
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C_ObjectSapper( const C_ObjectSapper & ); // not defined, not accessible
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};
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#endif // C_OBJ_SAPPER_H
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