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//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef C_ENTITY_CURRENCYPACK_H
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#define C_ENTITY_CURRENCYPACK_H
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class C_CurrencyPack : public C_BaseAnimating
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{
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public:
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DECLARE_CLASS( C_CurrencyPack, C_BaseAnimating );
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DECLARE_CLIENTCLASS();
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C_CurrencyPack();
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~C_CurrencyPack();
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virtual void OnDataChanged( DataUpdateType_t updateType ) OVERRIDE;
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virtual void ClientThink();
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private:
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void UpdateGlowEffect( void );
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void DestroyGlowEffect( void );
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CGlowObject *m_pGlowEffect;
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bool m_bShouldGlowForLocalPlayer;
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bool m_bDistributed;
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};
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#endif // C_ENTITY_CURRENCYPACK_H
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