mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-03 11:23:38 +00:00
1
This commit is contained in:
@@ -0,0 +1,120 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
// c_bot_npc.cpp
|
||||
|
||||
#include "cbase.h"
|
||||
#include "NextBot/C_NextBot.h"
|
||||
#include "c_bot_npc.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
#undef NextBot
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
IMPLEMENT_CLIENTCLASS_DT( C_BotNPC, DT_BotNPC, CBotNPC )
|
||||
|
||||
RecvPropEHandle( RECVINFO( m_laserTarget ) ),
|
||||
RecvPropBool( RECVINFO( m_isNuking ) ),
|
||||
|
||||
END_RECV_TABLE()
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
C_BotNPC::C_BotNPC()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
C_BotNPC::~C_BotNPC()
|
||||
{
|
||||
if ( m_laserBeamEffect )
|
||||
{
|
||||
ParticleProp()->StopEmissionAndDestroyImmediately( m_laserBeamEffect );
|
||||
m_laserBeamEffect = NULL;
|
||||
}
|
||||
|
||||
if ( m_nukeEffect )
|
||||
{
|
||||
ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect );
|
||||
m_nukeEffect = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_BotNPC::Spawn( void )
|
||||
{
|
||||
BaseClass::Spawn();
|
||||
|
||||
m_vecViewOffset = Vector( 0, 0, 180.0f );
|
||||
|
||||
SetNextClientThink( CLIENT_THINK_ALWAYS );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_BotNPC::ClientThink( void )
|
||||
{
|
||||
if ( m_laserTarget )
|
||||
{
|
||||
if ( !m_laserBeamEffect )
|
||||
{
|
||||
m_laserBeamEffect = ParticleProp()->Create( "laser_sight_beam", PATTACH_POINT_FOLLOW, LookupAttachment( "head" ) );
|
||||
}
|
||||
|
||||
if ( m_laserBeamEffect )
|
||||
{
|
||||
m_laserBeamEffect->SetSortOrigin( m_laserBeamEffect->GetRenderOrigin() );
|
||||
m_laserBeamEffect->SetControlPoint( 2, Vector( 0, 255, 0 ) );
|
||||
m_laserBeamEffect->SetControlPoint( 1, m_laserTarget->WorldSpaceCenter() );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// shut off the laser
|
||||
if ( m_laserBeamEffect )
|
||||
{
|
||||
ParticleProp()->StopEmissionAndDestroyImmediately( m_laserBeamEffect );
|
||||
m_laserBeamEffect = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_isNuking )
|
||||
{
|
||||
if ( !m_nukeEffect )
|
||||
{
|
||||
m_nukeEffect = ParticleProp()->Create( "charge_up", PATTACH_POINT_FOLLOW, LookupAttachment( "head" ) );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_nukeEffect )
|
||||
{
|
||||
ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect );
|
||||
m_nukeEffect = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Return the origin for player observers tracking this target
|
||||
Vector C_BotNPC::GetObserverCamOrigin( void )
|
||||
{
|
||||
return EyePosition();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_BotNPC::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options )
|
||||
{
|
||||
if ( event == 7001 )
|
||||
{
|
||||
EmitSound( "RobotBoss.Footstep" );
|
||||
|
||||
/*
|
||||
ParticleProp()->Create( "halloween_boss_foot_impact", PATTACH_ABSORIGIN, 0 );
|
||||
*/
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
#ifndef C_BOT_NPC_H
|
||||
#define C_BOT_NPC_H
|
||||
|
||||
#include "c_ai_basenpc.h"
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* The client-side implementation of Bot NPC
|
||||
*/
|
||||
class C_BotNPC : public C_NextBotCombatCharacter
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( C_BotNPC, C_NextBotCombatCharacter );
|
||||
DECLARE_CLIENTCLASS();
|
||||
|
||||
C_BotNPC();
|
||||
virtual ~C_BotNPC();
|
||||
|
||||
public:
|
||||
virtual void Spawn( void );
|
||||
virtual bool IsNextBot() { return true; }
|
||||
|
||||
virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target
|
||||
|
||||
virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
|
||||
|
||||
virtual void ClientThink();
|
||||
|
||||
private:
|
||||
C_BotNPC( const C_BotNPC & ); // not defined, not accessible
|
||||
|
||||
CNetworkHandle( C_BaseEntity, m_laserTarget );
|
||||
HPARTICLEFFECT m_laserBeamEffect;
|
||||
|
||||
CNetworkVar( bool, m_isNuking );
|
||||
HPARTICLEFFECT m_nukeEffect;
|
||||
};
|
||||
|
||||
|
||||
#endif // C_BOT_NPC_H
|
||||
@@ -0,0 +1,115 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
// c_bot_npc_minion.cpp
|
||||
|
||||
#include "cbase.h"
|
||||
#include "NextBot/C_NextBot.h"
|
||||
#include "c_bot_npc_minion.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
#undef NextBot
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
IMPLEMENT_CLIENTCLASS_DT( C_BotNPCMinion, DT_BotNPCMinion, CBotNPCMinion )
|
||||
|
||||
RecvPropEHandle( RECVINFO( m_stunTarget ) ),
|
||||
|
||||
END_RECV_TABLE()
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
C_BotNPCMinion::C_BotNPCMinion()
|
||||
{
|
||||
m_stunEffect = NULL;
|
||||
m_stunBeamEffect = NULL;
|
||||
m_scanEffect = NULL;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
C_BotNPCMinion::~C_BotNPCMinion()
|
||||
{
|
||||
if ( m_stunEffect )
|
||||
{
|
||||
ParticleProp()->StopEmissionAndDestroyImmediately( m_stunEffect );
|
||||
m_stunEffect = NULL;
|
||||
}
|
||||
|
||||
if ( m_stunBeamEffect )
|
||||
{
|
||||
ParticleProp()->StopEmissionAndDestroyImmediately( m_stunBeamEffect );
|
||||
m_stunBeamEffect = NULL;
|
||||
}
|
||||
|
||||
if ( m_scanEffect )
|
||||
{
|
||||
ParticleProp()->StopEmissionAndDestroyImmediately( m_scanEffect );
|
||||
m_scanEffect = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_BotNPCMinion::Spawn( void )
|
||||
{
|
||||
BaseClass::Spawn();
|
||||
|
||||
SetNextClientThink( CLIENT_THINK_ALWAYS );
|
||||
|
||||
//m_scanEffect = ParticleProp()->Create( "minion_scan", PATTACH_ABSORIGIN_FOLLOW );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_BotNPCMinion::ClientThink( void )
|
||||
{
|
||||
if ( m_stunTarget )
|
||||
{
|
||||
if ( !m_stunEffect )
|
||||
{
|
||||
m_stunEffect = ParticleProp()->Create( "cart_flashinglight", PATTACH_ABSORIGIN_FOLLOW );
|
||||
}
|
||||
|
||||
if ( !m_stunBeamEffect )
|
||||
{
|
||||
m_stunBeamEffect = ParticleProp()->Create( "laser_sight_beam", PATTACH_ABSORIGIN_FOLLOW );
|
||||
}
|
||||
|
||||
if ( m_stunBeamEffect )
|
||||
{
|
||||
m_stunBeamEffect->SetSortOrigin( m_stunBeamEffect->GetRenderOrigin() );
|
||||
m_stunBeamEffect->SetControlPoint( 2, Vector( 255, 0, 255 ) );
|
||||
m_stunBeamEffect->SetControlPoint( 1, m_stunTarget->WorldSpaceCenter() );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// shut off the effect
|
||||
if ( m_stunEffect )
|
||||
{
|
||||
ParticleProp()->StopEmissionAndDestroyImmediately( m_stunEffect );
|
||||
m_stunEffect = NULL;
|
||||
}
|
||||
|
||||
if ( m_stunBeamEffect )
|
||||
{
|
||||
ParticleProp()->StopEmissionAndDestroyImmediately( m_stunBeamEffect );
|
||||
m_stunBeamEffect = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Return the origin for player observers tracking this target
|
||||
Vector C_BotNPCMinion::GetObserverCamOrigin( void )
|
||||
{
|
||||
return GetAbsOrigin();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_BotNPCMinion::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options )
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
#ifndef C_BOT_NPC_MINION_H
|
||||
#define C_BOT_NPC_MINION_H
|
||||
|
||||
#include "c_ai_basenpc.h"
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* The client-side implementation of Bot NPC Minion
|
||||
*/
|
||||
class C_BotNPCMinion : public C_NextBotCombatCharacter
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( C_BotNPCMinion, C_NextBotCombatCharacter );
|
||||
DECLARE_CLIENTCLASS();
|
||||
|
||||
C_BotNPCMinion();
|
||||
virtual ~C_BotNPCMinion();
|
||||
|
||||
public:
|
||||
virtual void Spawn( void );
|
||||
virtual bool IsNextBot() { return true; }
|
||||
|
||||
virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target
|
||||
|
||||
virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
|
||||
|
||||
virtual void ClientThink();
|
||||
|
||||
private:
|
||||
C_BotNPCMinion( const C_BotNPCMinion & ); // not defined, not accessible
|
||||
|
||||
CNetworkHandle( C_BaseEntity, m_stunTarget );
|
||||
HPARTICLEFFECT m_stunEffect;
|
||||
HPARTICLEFFECT m_stunBeamEffect;
|
||||
HPARTICLEFFECT m_scanEffect;
|
||||
};
|
||||
|
||||
|
||||
#endif // C_BOT_NPC_MINION_H
|
||||
@@ -0,0 +1,77 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
#include "cbase.h"
|
||||
#include "c_tf_bot_hint_engineer_nest.h"
|
||||
|
||||
IMPLEMENT_CLIENTCLASS_DT(C_TFBotHintEngineerNest, DT_TFBotHintEngineerNest, CTFBotHintEngineerNest)
|
||||
RecvPropBool( RECVINFO(m_bHasActiveTeleporter) ),
|
||||
END_RECV_TABLE()
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
C_TFBotHintEngineerNest::C_TFBotHintEngineerNest( void )
|
||||
{
|
||||
m_bHasActiveTeleporter = false;
|
||||
m_bHadActiveTeleporter = false;
|
||||
m_pMvMActiveTeleporter = NULL;
|
||||
}
|
||||
|
||||
|
||||
C_TFBotHintEngineerNest::~C_TFBotHintEngineerNest()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void C_TFBotHintEngineerNest::UpdateOnRemove()
|
||||
{
|
||||
StopEffect();
|
||||
BaseClass::UpdateOnRemove();
|
||||
}
|
||||
|
||||
|
||||
void C_TFBotHintEngineerNest::OnPreDataChanged( DataUpdateType_t type )
|
||||
{
|
||||
BaseClass::OnPreDataChanged( type );
|
||||
|
||||
m_bHadActiveTeleporter = m_bHasActiveTeleporter;
|
||||
}
|
||||
|
||||
|
||||
void C_TFBotHintEngineerNest::OnDataChanged( DataUpdateType_t type )
|
||||
{
|
||||
BaseClass::OnDataChanged( type );
|
||||
|
||||
if ( m_bHadActiveTeleporter != m_bHasActiveTeleporter )
|
||||
{
|
||||
if ( m_bHasActiveTeleporter )
|
||||
{
|
||||
StartEffect();
|
||||
}
|
||||
else
|
||||
{
|
||||
StopEffect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void C_TFBotHintEngineerNest::StartEffect()
|
||||
{
|
||||
if ( !m_pMvMActiveTeleporter )
|
||||
{
|
||||
m_pMvMActiveTeleporter = ParticleProp()->Create( "teleporter_mvm_bot_persist", PATTACH_ABSORIGIN );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void C_TFBotHintEngineerNest::StopEffect()
|
||||
{
|
||||
if ( m_pMvMActiveTeleporter )
|
||||
{
|
||||
ParticleProp()->StopEmission( m_pMvMActiveTeleporter );
|
||||
m_pMvMActiveTeleporter = NULL;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
#ifndef TF_BOT_HINT_ENGINEER_NEST_H
|
||||
#define TF_BOT_HINT_ENGINEER_NEST_H
|
||||
|
||||
#include "c_baseentity.h"
|
||||
|
||||
class C_TFBotHintEngineerNest : public C_BaseEntity
|
||||
{
|
||||
DECLARE_CLASS( C_TFBotHintEngineerNest, C_BaseEntity );
|
||||
public:
|
||||
DECLARE_CLIENTCLASS();
|
||||
|
||||
C_TFBotHintEngineerNest( void );
|
||||
virtual ~C_TFBotHintEngineerNest();
|
||||
|
||||
virtual void UpdateOnRemove() OVERRIDE;
|
||||
virtual void OnPreDataChanged( DataUpdateType_t type ) OVERRIDE;
|
||||
virtual void OnDataChanged( DataUpdateType_t type ) OVERRIDE;
|
||||
private:
|
||||
bool m_bHadActiveTeleporter;
|
||||
CNetworkVar( bool, m_bHasActiveTeleporter );
|
||||
|
||||
void StartEffect();
|
||||
void StopEffect();
|
||||
CNewParticleEffect *m_pMvMActiveTeleporter;
|
||||
};
|
||||
|
||||
#endif // TF_BOT_HINT_ENGINEER_NEST_H
|
||||
Reference in New Issue
Block a user