This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
15370 changed files with 5489726 additions and 0 deletions
+120
View File
@@ -0,0 +1,120 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
// c_bot_npc.cpp
#include "cbase.h"
#include "NextBot/C_NextBot.h"
#include "c_bot_npc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#undef NextBot
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_DT( C_BotNPC, DT_BotNPC, CBotNPC )
RecvPropEHandle( RECVINFO( m_laserTarget ) ),
RecvPropBool( RECVINFO( m_isNuking ) ),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
C_BotNPC::C_BotNPC()
{
}
//-----------------------------------------------------------------------------
C_BotNPC::~C_BotNPC()
{
if ( m_laserBeamEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_laserBeamEffect );
m_laserBeamEffect = NULL;
}
if ( m_nukeEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect );
m_nukeEffect = NULL;
}
}
//-----------------------------------------------------------------------------
void C_BotNPC::Spawn( void )
{
BaseClass::Spawn();
m_vecViewOffset = Vector( 0, 0, 180.0f );
SetNextClientThink( CLIENT_THINK_ALWAYS );
}
//-----------------------------------------------------------------------------
void C_BotNPC::ClientThink( void )
{
if ( m_laserTarget )
{
if ( !m_laserBeamEffect )
{
m_laserBeamEffect = ParticleProp()->Create( "laser_sight_beam", PATTACH_POINT_FOLLOW, LookupAttachment( "head" ) );
}
if ( m_laserBeamEffect )
{
m_laserBeamEffect->SetSortOrigin( m_laserBeamEffect->GetRenderOrigin() );
m_laserBeamEffect->SetControlPoint( 2, Vector( 0, 255, 0 ) );
m_laserBeamEffect->SetControlPoint( 1, m_laserTarget->WorldSpaceCenter() );
}
}
else
{
// shut off the laser
if ( m_laserBeamEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_laserBeamEffect );
m_laserBeamEffect = NULL;
}
}
if ( m_isNuking )
{
if ( !m_nukeEffect )
{
m_nukeEffect = ParticleProp()->Create( "charge_up", PATTACH_POINT_FOLLOW, LookupAttachment( "head" ) );
}
}
else
{
if ( m_nukeEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect );
m_nukeEffect = NULL;
}
}
}
//-----------------------------------------------------------------------------
// Return the origin for player observers tracking this target
Vector C_BotNPC::GetObserverCamOrigin( void )
{
return EyePosition();
}
//-----------------------------------------------------------------------------
void C_BotNPC::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options )
{
if ( event == 7001 )
{
EmitSound( "RobotBoss.Footstep" );
/*
ParticleProp()->Create( "halloween_boss_foot_impact", PATTACH_ABSORIGIN, 0 );
*/
}
}
+42
View File
@@ -0,0 +1,42 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef C_BOT_NPC_H
#define C_BOT_NPC_H
#include "c_ai_basenpc.h"
//--------------------------------------------------------------------------------------------------------
/**
* The client-side implementation of Bot NPC
*/
class C_BotNPC : public C_NextBotCombatCharacter
{
public:
DECLARE_CLASS( C_BotNPC, C_NextBotCombatCharacter );
DECLARE_CLIENTCLASS();
C_BotNPC();
virtual ~C_BotNPC();
public:
virtual void Spawn( void );
virtual bool IsNextBot() { return true; }
virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target
virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
virtual void ClientThink();
private:
C_BotNPC( const C_BotNPC & ); // not defined, not accessible
CNetworkHandle( C_BaseEntity, m_laserTarget );
HPARTICLEFFECT m_laserBeamEffect;
CNetworkVar( bool, m_isNuking );
HPARTICLEFFECT m_nukeEffect;
};
#endif // C_BOT_NPC_H
+115
View File
@@ -0,0 +1,115 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
// c_bot_npc_minion.cpp
#include "cbase.h"
#include "NextBot/C_NextBot.h"
#include "c_bot_npc_minion.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#undef NextBot
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_DT( C_BotNPCMinion, DT_BotNPCMinion, CBotNPCMinion )
RecvPropEHandle( RECVINFO( m_stunTarget ) ),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
C_BotNPCMinion::C_BotNPCMinion()
{
m_stunEffect = NULL;
m_stunBeamEffect = NULL;
m_scanEffect = NULL;
}
//-----------------------------------------------------------------------------
C_BotNPCMinion::~C_BotNPCMinion()
{
if ( m_stunEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_stunEffect );
m_stunEffect = NULL;
}
if ( m_stunBeamEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_stunBeamEffect );
m_stunBeamEffect = NULL;
}
if ( m_scanEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_scanEffect );
m_scanEffect = NULL;
}
}
//-----------------------------------------------------------------------------
void C_BotNPCMinion::Spawn( void )
{
BaseClass::Spawn();
SetNextClientThink( CLIENT_THINK_ALWAYS );
//m_scanEffect = ParticleProp()->Create( "minion_scan", PATTACH_ABSORIGIN_FOLLOW );
}
//-----------------------------------------------------------------------------
void C_BotNPCMinion::ClientThink( void )
{
if ( m_stunTarget )
{
if ( !m_stunEffect )
{
m_stunEffect = ParticleProp()->Create( "cart_flashinglight", PATTACH_ABSORIGIN_FOLLOW );
}
if ( !m_stunBeamEffect )
{
m_stunBeamEffect = ParticleProp()->Create( "laser_sight_beam", PATTACH_ABSORIGIN_FOLLOW );
}
if ( m_stunBeamEffect )
{
m_stunBeamEffect->SetSortOrigin( m_stunBeamEffect->GetRenderOrigin() );
m_stunBeamEffect->SetControlPoint( 2, Vector( 255, 0, 255 ) );
m_stunBeamEffect->SetControlPoint( 1, m_stunTarget->WorldSpaceCenter() );
}
}
else
{
// shut off the effect
if ( m_stunEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_stunEffect );
m_stunEffect = NULL;
}
if ( m_stunBeamEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_stunBeamEffect );
m_stunBeamEffect = NULL;
}
}
}
//-----------------------------------------------------------------------------
// Return the origin for player observers tracking this target
Vector C_BotNPCMinion::GetObserverCamOrigin( void )
{
return GetAbsOrigin();
}
//-----------------------------------------------------------------------------
void C_BotNPCMinion::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options )
{
}
+41
View File
@@ -0,0 +1,41 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef C_BOT_NPC_MINION_H
#define C_BOT_NPC_MINION_H
#include "c_ai_basenpc.h"
//--------------------------------------------------------------------------------------------------------
/**
* The client-side implementation of Bot NPC Minion
*/
class C_BotNPCMinion : public C_NextBotCombatCharacter
{
public:
DECLARE_CLASS( C_BotNPCMinion, C_NextBotCombatCharacter );
DECLARE_CLIENTCLASS();
C_BotNPCMinion();
virtual ~C_BotNPCMinion();
public:
virtual void Spawn( void );
virtual bool IsNextBot() { return true; }
virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target
virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
virtual void ClientThink();
private:
C_BotNPCMinion( const C_BotNPCMinion & ); // not defined, not accessible
CNetworkHandle( C_BaseEntity, m_stunTarget );
HPARTICLEFFECT m_stunEffect;
HPARTICLEFFECT m_stunBeamEffect;
HPARTICLEFFECT m_scanEffect;
};
#endif // C_BOT_NPC_MINION_H
@@ -0,0 +1,77 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#include "cbase.h"
#include "c_tf_bot_hint_engineer_nest.h"
IMPLEMENT_CLIENTCLASS_DT(C_TFBotHintEngineerNest, DT_TFBotHintEngineerNest, CTFBotHintEngineerNest)
RecvPropBool( RECVINFO(m_bHasActiveTeleporter) ),
END_RECV_TABLE()
//------------------------------------------------------------------------------
C_TFBotHintEngineerNest::C_TFBotHintEngineerNest( void )
{
m_bHasActiveTeleporter = false;
m_bHadActiveTeleporter = false;
m_pMvMActiveTeleporter = NULL;
}
C_TFBotHintEngineerNest::~C_TFBotHintEngineerNest()
{
}
void C_TFBotHintEngineerNest::UpdateOnRemove()
{
StopEffect();
BaseClass::UpdateOnRemove();
}
void C_TFBotHintEngineerNest::OnPreDataChanged( DataUpdateType_t type )
{
BaseClass::OnPreDataChanged( type );
m_bHadActiveTeleporter = m_bHasActiveTeleporter;
}
void C_TFBotHintEngineerNest::OnDataChanged( DataUpdateType_t type )
{
BaseClass::OnDataChanged( type );
if ( m_bHadActiveTeleporter != m_bHasActiveTeleporter )
{
if ( m_bHasActiveTeleporter )
{
StartEffect();
}
else
{
StopEffect();
}
}
}
void C_TFBotHintEngineerNest::StartEffect()
{
if ( !m_pMvMActiveTeleporter )
{
m_pMvMActiveTeleporter = ParticleProp()->Create( "teleporter_mvm_bot_persist", PATTACH_ABSORIGIN );
}
}
void C_TFBotHintEngineerNest::StopEffect()
{
if ( m_pMvMActiveTeleporter )
{
ParticleProp()->StopEmission( m_pMvMActiveTeleporter );
m_pMvMActiveTeleporter = NULL;
}
}
@@ -0,0 +1,32 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef TF_BOT_HINT_ENGINEER_NEST_H
#define TF_BOT_HINT_ENGINEER_NEST_H
#include "c_baseentity.h"
class C_TFBotHintEngineerNest : public C_BaseEntity
{
DECLARE_CLASS( C_TFBotHintEngineerNest, C_BaseEntity );
public:
DECLARE_CLIENTCLASS();
C_TFBotHintEngineerNest( void );
virtual ~C_TFBotHintEngineerNest();
virtual void UpdateOnRemove() OVERRIDE;
virtual void OnPreDataChanged( DataUpdateType_t type ) OVERRIDE;
virtual void OnDataChanged( DataUpdateType_t type ) OVERRIDE;
private:
bool m_bHadActiveTeleporter;
CNetworkVar( bool, m_bHasActiveTeleporter );
void StartEffect();
void StopEffect();
CNewParticleEffect *m_pMvMActiveTeleporter;
};
#endif // TF_BOT_HINT_ENGINEER_NEST_H