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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef __STUDIO_STATS_H
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#define __STUDIO_STATS_H
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#ifdef _WIN32
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#pragma once
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#endif
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void StudioStats_FindClosestEntity( CClientRenderablesList *pClientRenderablesList );
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extern IClientRenderable *g_pStudioStatsEntity;
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#endif // __STUDIO_STATS_H
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