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https://github.com/nillerusr/source-engine.git
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client DLL VGUI2 Viewport
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
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// VGUI panel includes
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include <KeyValues.h>
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#include <vgui/Cursor.h>
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#include <vgui/IScheme.h>
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#include <vgui/IVGui.h>
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#include <vgui/ILocalize.h>
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#include <vgui/VGUI.h>
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// client dll/engine defines
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#include "hud.h"
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#include <voice_status.h>
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// viewport definitions
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#include <baseviewport.h>
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#include "SDKViewport.h"
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#include "vguicenterprint.h"
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#include "text_message.h"
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void SDKViewport::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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gHUD.InitColors( pScheme );
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SetPaintBackgroundEnabled( false );
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}
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IViewPortPanel* SDKViewport::CreatePanelByName(const char *szPanelName)
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{
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IViewPortPanel* newpanel = NULL;
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// Up here, strcmp against each type of panel we know how to create.
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// else if ( Q_strcmp(PANEL_OVERVIEW, szPanelName) == 0 )
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// {
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// newpanel = new CCSMapOverview( this );
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// }
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// create a generic base panel, don't add twice
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newpanel = BaseClass::CreatePanelByName( szPanelName );
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return newpanel;
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}
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void SDKViewport::CreateDefaultPanels( void )
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{
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BaseClass::CreateDefaultPanels();
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}
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int SDKViewport::GetDeathMessageStartHeight( void )
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{
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int x = YRES(2);
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IViewPortPanel *spectator = gViewPortInterface->FindPanelByName( PANEL_SPECGUI );
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//TODO: Link to actual height of spectator bar
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if ( spectator && spectator->IsVisible() )
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{
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x += YRES(52);
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}
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return x;
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}
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@@ -0,0 +1,40 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SDKVIEWPORT_H
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#define SDKVIEWPORT_H
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#include "sdk_shareddefs.h"
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#include "baseviewport.h"
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using namespace vgui;
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namespace vgui
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{
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class Panel;
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}
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class SDKViewport : public CBaseViewport
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{
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private:
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DECLARE_CLASS_SIMPLE( SDKViewport, CBaseViewport );
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public:
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IViewPortPanel* CreatePanelByName(const char *szPanelName);
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void CreateDefaultPanels( void );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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int GetDeathMessageStartHeight( void );
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};
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#endif // SDKViewport_H
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "vgui_int.h"
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#include "ienginevgui.h"
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#include "vgui_rootpanel_sdk.h"
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#include "vgui/IVGui.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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C_SDKRootPanel *g_pRootPanel = NULL;
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//-----------------------------------------------------------------------------
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// Global functions.
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//-----------------------------------------------------------------------------
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void VGUI_CreateClientDLLRootPanel( void )
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{
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g_pRootPanel = new C_SDKRootPanel( enginevgui->GetPanel( PANEL_CLIENTDLL ) );
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}
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void VGUI_DestroyClientDLLRootPanel( void )
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{
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delete g_pRootPanel;
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g_pRootPanel = NULL;
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}
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vgui::VPANEL VGui_GetClientDLLRootPanel( void )
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{
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return g_pRootPanel->GetVPanel();
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}
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//-----------------------------------------------------------------------------
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// C_SDKRootPanel implementation.
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//-----------------------------------------------------------------------------
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C_SDKRootPanel::C_SDKRootPanel( vgui::VPANEL parent )
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: BaseClass( NULL, "SDK Root Panel" )
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{
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SetParent( parent );
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SetPaintEnabled( false );
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SetPaintBorderEnabled( false );
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SetPaintBackgroundEnabled( false );
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// This panel does post child painting
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SetPostChildPaintEnabled( true );
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// Make it screen sized
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SetBounds( 0, 0, ScreenWidth(), ScreenHeight() );
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// Ask for OnTick messages
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_SDKRootPanel::~C_SDKRootPanel( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_SDKRootPanel::PostChildPaint()
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{
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BaseClass::PostChildPaint();
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// Draw all panel effects
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RenderPanelEffects();
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}
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//-----------------------------------------------------------------------------
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// Purpose: For each panel effect, check if it wants to draw and draw it on
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// this panel/surface if so
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//-----------------------------------------------------------------------------
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void C_SDKRootPanel::RenderPanelEffects( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_SDKRootPanel::OnTick( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reset effects on level load/shutdown
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//-----------------------------------------------------------------------------
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void C_SDKRootPanel::LevelInit( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_SDKRootPanel::LevelShutdown( void )
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{
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}
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@@ -0,0 +1,56 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef VGUI_ROOTPANEL_SDK_H
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#define VGUI_ROOTPANEL_SDK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/EditablePanel.h>
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#include "utlvector.h"
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class CPanelEffect;
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// Serial under of effect, for safe lookup
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typedef unsigned int EFFECT_HANDLE;
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//-----------------------------------------------------------------------------
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// Purpose: Sits between engine and client .dll panels
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// Responsible for drawing screen overlays
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//-----------------------------------------------------------------------------
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class C_SDKRootPanel : public vgui::Panel
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{
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typedef vgui::Panel BaseClass;
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public:
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C_SDKRootPanel( vgui::VPANEL parent );
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virtual ~C_SDKRootPanel( void );
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// Draw Panel effects here
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virtual void PostChildPaint();
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// Clear list of Panel Effects
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virtual void LevelInit( void );
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virtual void LevelShutdown( void );
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// Run effects and let them decide whether to remove themselves
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void OnTick( void );
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private:
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// Render all panel effects
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void RenderPanelEffects( void );
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// List of current panel effects
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CUtlVector< CPanelEffect *> m_Effects;
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};
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#endif // VGUI_ROOTPANEL_SDK_H
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