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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAY_RENDEROVERLAY_H
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#define REPLAY_RENDEROVERLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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#include "vgui_controls/Frame.h"
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#include "vgui_controls/ProgressBar.h"
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#include "replay/rendermovieparams.h"
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//-----------------------------------------------------------------------------
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class CExButton;
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class CExLabel;
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class IQuickTimeMovieMaker;
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class CReplay;
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class CReplayRenderer;
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//-----------------------------------------------------------------------------
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class CReplayRenderOverlay : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CReplayRenderOverlay, vgui::Frame );
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public:
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CReplayRenderOverlay( Panel *pParent );
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~CReplayRenderOverlay();
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void Show();
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void Hide();
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CReplayRenderer *m_pRenderer;
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private:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnTick();
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virtual void OnMousePressed( vgui::MouseCode nCode );
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virtual void OnKeyCodeTyped( vgui::KeyCode nCode );
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virtual void OnCommand( const char *pCommand );
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private:
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MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", pPanel );
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#if _DEBUG
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bool m_bReloadScheme;
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#endif
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int m_unNumFrames;
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float m_flStartTime;
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float m_flPreviousTimeLeft;
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EditablePanel *m_pBottom;
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vgui::ProgressBar *m_pRenderProgress;
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vgui::CheckButton *m_pPreviewCheckButton;
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CExButton *m_pCancelButton;
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CExLabel *m_pTitleLabel;
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CExLabel *m_pFilenameLabel;
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CExLabel *m_pProgressLabel;
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};
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//-----------------------------------------------------------------------------
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void ReplayUI_OpenReplayRenderOverlay();
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void ReplayUI_HideRenderOverlay();
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//-----------------------------------------------------------------------------
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#endif // REPLAY_RENDEROVERLAY_H
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