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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef REPLAYBROWSER_RENDERDIALOG_H
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#define REPLAYBROWSER_RENDERDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "replaybrowserbasepanel.h"
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#include "vgui/IScheme.h"
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#include "vgui_controls/CheckButton.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui_controls/Slider.h"
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#include "replay/replayhandle.h"
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using namespace vgui;
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class CExLabel;
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class CExButton;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CReplayRenderDialog : public CReplayBasePanel
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{
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DECLARE_CLASS_SIMPLE( CReplayRenderDialog, CReplayBasePanel );
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public:
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CReplayRenderDialog( Panel *pParent, ReplayHandle_t hReplay, bool bSetQuit, int iPerformance );
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virtual void ApplySchemeSettings( IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnCommand( const char *pCommand );
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virtual void OnKeyCodeTyped( vgui::KeyCode code );
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virtual void OnThink();
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MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
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MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
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private:
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MESSAGE_FUNC( OnSetFocus, "SetFocus" );
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void Close();
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void Render();
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void ValidateRenderData();
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void UpdateControlsValues();
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void AddControlToAutoLayout( Panel *pPanel, bool bAdvanced );
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void SetValuesFromQualityPreset();
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bool m_bShowAdvancedOptions;
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int m_iQualityPreset;
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ReplayHandle_t m_hReplay;
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bool m_bSetQuit;
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int m_iPerformance;
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CheckButton *m_pPlayVoiceCheck;
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CheckButton *m_pShowAdvancedOptionsCheck;
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CheckButton *m_pQuitWhenDoneCheck;
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CheckButton *m_pExportRawCheck;
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CExButton *m_pCancelButton;
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CExButton *m_pRenderButton;
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TextEntry *m_pTitleText;
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ComboBox *m_pVideoModesCombo;
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ComboBox *m_pCodecCombo;
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CExLabel *m_pQualityPresetLabel;
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ComboBox *m_pQualityPresetCombo;
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CExLabel *m_pResolutionNoteLabel;
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CExLabel *m_pEnterANameLabel;
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CExLabel *m_pVideoModeLabel;
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CExLabel *m_pTitleLabel;
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CExLabel *m_pLockWarningLabel;
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CExLabel *m_pCodecLabel;
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CExLabel *m_pEstimateTimeLabel;
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CExLabel *m_pEstimateFileLabel;
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CheckButton *m_pMotionBlurCheck;
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CExLabel *m_pMotionBlurLabel;
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Slider *m_pMotionBlurSlider;
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CExLabel *m_pQualityLabel;
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Slider *m_pQualitySlider;
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EditablePanel *m_pBgPanel;
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Panel *m_pSeparator;
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CheckButton *m_pGlowEnabledCheck;
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struct LayoutInfo_t
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{
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Panel *pPanel;
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int nOffsetX;
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int nOffsetY;
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bool bAdvanced;
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};
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CUtlLinkedList< LayoutInfo_t * > m_lstControls;
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CPanelAnimationVarAliasType( int, m_nStartY, "start_y", "0", "proportional_ypos" );
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CPanelAnimationVarAliasType( int, m_nVerticalBuffer, "vertical_buffer", "0", "proportional_ypos" );
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CPanelAnimationVarAliasType( int, m_nDefaultX, "default_x", "0", "proportional_xpos" );
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friend class CReplayGameStatsHelper;
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};
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//-----------------------------------------------------------------------------
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void ReplayUI_ShowRenderDialog( Panel* pParent, ReplayHandle_t hReplay, bool bSetQuit, int iPerformance );
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//-----------------------------------------------------------------------------
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#endif // REPLAYBROWSER_RENDERDIALOG_H
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