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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cbase.h"
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#if defined( REPLAY_ENABLED )
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#include "replaybrowserbasepanel.h"
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//-----------------------------------------------------------------------------
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using namespace vgui;
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//-----------------------------------------------------------------------------
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CReplayBasePanel::CReplayBasePanel( Panel *pParent, const char *pName )
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: BaseClass( pParent, pName )
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{
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}
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void CReplayBasePanel::GetPosRelativeToAncestor( Panel *pAncestor, int &nXOut, int &nYOut )
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{
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nXOut = nYOut = 0;
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Panel *pCurrent = this;
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while ( pCurrent && pCurrent != pAncestor )
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{
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int x,y;
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pCurrent->GetPos( x, y );
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nXOut += x;
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nYOut += y;
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pCurrent = pCurrent->GetParent();
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}
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Assert( pAncestor == pCurrent );
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}
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#endif
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