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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAYVIDEO_H
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#define REPLAYVIDEO_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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#include "video/ivideoservices.h"
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//-----------------------------------------------------------------------------
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struct ReplayVideoMode_t
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{
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int m_nWidth;
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int m_nHeight;
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int m_nBaseFPS;
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bool m_bNTSCRate;
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const char *m_pName; // Can be a localization token, e.g. "#Replay_Blah"
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};
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struct ReplayQualityPreset_t
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{
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const char *m_pName;
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VideoEncodeCodec::EVideoEncodeCodec_t m_nCodecId;
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int m_iQuality;
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bool m_bMotionBlurEnabled;
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int m_iMotionBlurQuality;
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};
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struct ReplayCodec_t
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{
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VideoEncodeCodec::EVideoEncodeCodec_t m_nCodecId;
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const char *m_pName;
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};
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//-----------------------------------------------------------------------------
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int ReplayVideo_GetVideoModeCount();
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const ReplayVideoMode_t &ReplayVideo_GetVideoMode( int i );
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int ReplayVideo_GetDefaultQualityPreset();
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int ReplayVideo_GetQualityInterval(); // TODO: Wtf is this?
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int ReplayVideo_GetQualityRange();
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int ReplayVideo_GetQualityPresetCount();
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const ReplayQualityPreset_t &ReplayVideo_GetQualityPreset( int i );
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int ReplayVideo_GetCodecCount();
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const ReplayCodec_t &ReplayVideo_GetCodec( int i );
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int ReplayVideo_FindCodecPresetFromCodec( VideoEncodeCodec_t nCodec );
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//-----------------------------------------------------------------------------
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#endif // REPLAYVIDEO_H
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