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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cbase.h"
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#if defined( REPLAY_ENABLED )
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#include "replayperformanceplaybackhandler.h"
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#include "replay/replaycamera.h"
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#include "replay/vgui/replayperformanceeditor.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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class CReplayPerformancePlaybackHandler : public IReplayPerformancePlaybackHandler
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{
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public:
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CReplayPerformancePlaybackHandler() {}
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private:
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//
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// IReplayPerformancePlaybackController
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//
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virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex )
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{
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ReplayCamera()->SetMode( OBS_MODE_IN_EYE );
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Editor_UpdateCameraModeIcon( CAM_FIRST );
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}
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virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex )
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{
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ReplayCamera()->SetMode( OBS_MODE_CHASE );
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Editor_UpdateCameraModeIcon( CAM_THIRD );
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}
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virtual void OnEvent_Camera_Change_Free( float flTime )
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{
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ReplayCamera()->SetMode( OBS_MODE_ROAMING );
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Editor_UpdateCameraModeIcon( CAM_FREE );
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}
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virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex )
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{
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ReplayCamera()->SetPrimaryTarget( nEntIndex );
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}
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virtual void OnEvent_Camera_SetView( const SetViewParams_t ¶ms )
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{
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ReplayCamera()->OverrideView( params.m_pOrigin, params.m_pAngles, params.m_flFov );
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Editor_UpdateFreeCamSettings( params );
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}
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virtual void OnEvent_TimeScale( float flTime, float flScale )
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{
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// Update the slider position
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Editor_UpdateTimeScale( flScale );
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}
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// ---
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void Editor_UpdateCameraModeIcon( CameraMode_t nMode )
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{
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CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
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if ( !pEditor )
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return;
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pEditor->UpdateCameraSelectionPosition( nMode );
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}
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void Editor_UpdateFreeCamSettings( const SetViewParams_t ¶ms )
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{
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CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
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if ( !pEditor )
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return;
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pEditor->UpdateFreeCamSettings( params );
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}
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void Editor_UpdateTimeScale( float flScale )
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{
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CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
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if ( !pEditor )
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return;
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pEditor->UpdateTimeScale( flScale );
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}
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};
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//-----------------------------------------------------------------------------
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CReplayPerformancePlaybackHandler s_ReplayPerformancePlaybackHandler;
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IReplayPerformancePlaybackHandler *g_pReplayPerformancePlaybackHandler = &s_ReplayPerformancePlaybackHandler;
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//-----------------------------------------------------------------------------
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#endif
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