mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-15 05:06:57 +00:00
1
This commit is contained in:
@@ -0,0 +1,159 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#if defined( REPLAY_ENABLED )
|
||||
|
||||
#ifndef REPLAYCAMERA_H
|
||||
#define REPLAYCAMERA_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "replay/ireplaycamera.h"
|
||||
#include "GameEventListener.h"
|
||||
|
||||
class C_ReplayCamera : public CGameEventListener,
|
||||
public IReplayCamera
|
||||
{
|
||||
public:
|
||||
C_ReplayCamera();
|
||||
virtual ~C_ReplayCamera();
|
||||
|
||||
void Init();
|
||||
void Reset();
|
||||
|
||||
//
|
||||
// IReplayCamera:
|
||||
//
|
||||
virtual void ClearOverrideView();
|
||||
|
||||
void EnableInput( bool bEnable );
|
||||
|
||||
void OverrideView( const Vector *pOrigin, const QAngle *pAngles, float flFov );
|
||||
void GetCachedView( Vector &origin, QAngle &angles, float &fov );
|
||||
|
||||
void CalcView(Vector& origin, QAngle& angles, float& fov);
|
||||
void FireGameEvent( IGameEvent *event );
|
||||
|
||||
void SetMode(int iMode);
|
||||
void SetChaseCamParams( float flOffset, float flDistance, float flTheta, float flPhi );
|
||||
void SpecNextPlayer( bool bInverse );
|
||||
// See UTIL_PlayerByCommandArg for what all might go in here.
|
||||
void SpecPlayerByPredicate( const char *szPlayerSearch );
|
||||
bool IsPVSLocked();
|
||||
void SetAutoDirector( bool bActive );
|
||||
|
||||
int GetMode(); // returns current camera mode
|
||||
C_BaseEntity *GetPrimaryTarget(); // return primary target
|
||||
inline int GetPrimaryTargetIndex() { return m_iTarget1; }
|
||||
void SetPrimaryTarget( int nEntity); // set the primary obs target
|
||||
|
||||
void CreateMove(CUserCmd *cmd);
|
||||
void FixupMovmentParents();
|
||||
void PostEntityPacketReceived();
|
||||
const char* GetTitleText() { return m_szTitleText; }
|
||||
int GetNumSpectators() { return m_nNumSpectators; }
|
||||
|
||||
void SmoothFov( float flDelta );
|
||||
|
||||
float m_flRoamingAccel;
|
||||
float m_flRoamingSpeed;
|
||||
float m_flRoamingFov[2]; // FOV for roaming only - current and target - smoothing done by replay editor
|
||||
float m_flRoamingRotFilterFactor;
|
||||
float m_flRoamingShakeAmount;
|
||||
float m_flRoamingShakeSpeed;
|
||||
float m_flRoamingShakeDir;
|
||||
|
||||
protected:
|
||||
void InitRoamingKeys();
|
||||
bool ShouldUseDefaultRoamingSettings() const;
|
||||
|
||||
void CalcChaseCamView( Vector& eyeOrigin, QAngle& eyeAngles, float& fov, float flDelta );
|
||||
void CalcFixedView( Vector& eyeOrigin, QAngle& eyeAngles, float& fov, float flDelta );
|
||||
void CalcInEyeCamView( Vector& eyeOrigin, QAngle& eyeAngles, float& fov, float flDelta );
|
||||
void CalcRoamingView(Vector& eyeOrigin, QAngle& eyeAngles, float& fov, float flDelta);
|
||||
|
||||
void SmoothCameraAngle( QAngle& targetAngle );
|
||||
void SetCameraAngle( QAngle& targetAngle );
|
||||
void Accelerate( Vector& wishdir, float wishspeed, float accel, float flDelta );
|
||||
|
||||
bool ShouldOverrideView( Vector& origin, QAngle& angles, float& fov ); // Fills with override data if m_bOverrideView is set
|
||||
|
||||
struct View_t
|
||||
{
|
||||
Vector origin;
|
||||
QAngle angles;
|
||||
float fov;
|
||||
};
|
||||
|
||||
bool m_bInputEnabled;
|
||||
bool m_bOverrideView;
|
||||
View_t m_OverrideViewData;
|
||||
View_t m_CachedView;
|
||||
float m_flOldTime; // Time of last CalcView() (uses gpGlobals->realtime)
|
||||
int m_nCameraMode; // current camera mode
|
||||
Vector m_vCamOrigin; //current camera origin
|
||||
QAngle m_aCamAngle; //current camera angle
|
||||
QAngle m_aSmoothedRoamingAngles;
|
||||
int m_iTarget1; // first tracked target or 0
|
||||
int m_iTarget2; // second tracked target or 0
|
||||
float m_flFOV; // current FOV
|
||||
float m_flOffset; // z-offset from target origin
|
||||
float m_flDistance; // distance to traget origin+offset
|
||||
float m_flLastDistance; // too smooth distance
|
||||
float m_flTheta; // view angle horizontal
|
||||
float m_flPhi; // view angle vertical
|
||||
float m_flInertia; // camera inertia 0..100
|
||||
float m_flLastAngleUpdateTime;
|
||||
bool m_bEntityPacketReceived; // true after a new packet was received
|
||||
int m_nNumSpectators;
|
||||
char m_szTitleText[64];
|
||||
CUserCmd m_LastCmd;
|
||||
Vector m_vecVelocity;
|
||||
|
||||
enum Dir_t
|
||||
{
|
||||
DIR_FWD,
|
||||
DIR_BACK,
|
||||
DIR_LEFT,
|
||||
DIR_RIGHT,
|
||||
|
||||
DIR_UP,
|
||||
DIR_DOWN,
|
||||
|
||||
NUM_DIRS
|
||||
};
|
||||
ButtonCode_t m_aMovementButtons[NUM_DIRS];
|
||||
|
||||
float m_flNoiseSample;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
C_ReplayCamera *ReplayCamera();
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#define FREE_CAM_ACCEL_MIN 1.1f
|
||||
#define FREE_CAM_ACCEL_MAX 10.0f
|
||||
#define FREE_CAM_SPEED_MIN 0.1f
|
||||
#define FREE_CAM_SPEED_MAX 20.0f
|
||||
#define FREE_CAM_FOV_MIN 10.0f
|
||||
#define FREE_CAM_FOV_MAX 130.0f
|
||||
#define FREE_CAM_ROT_FILTER_MIN 30.0f
|
||||
#define FREE_CAM_ROT_FILTER_MAX 5.0f
|
||||
#define FREE_CAM_SHAKE_SPEED_MIN 0.1f
|
||||
#define FREE_CAM_SHAKE_SPEED_MAX 15.0f
|
||||
#define FREE_CAM_SHAKE_AMOUNT_MIN 0.0f
|
||||
#define FREE_CAM_SHAKE_AMOUNT_MAX 35.0f
|
||||
#define FREE_CAM_SHAKE_DIR_MIN -1.0f
|
||||
#define FREE_CAM_SHAKE_DIR_MAX 1.0f
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // REPLAYCAMERA_H
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user