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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef RAGDOLLEXPLOSIONENUMERATOR_H
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#define RAGDOLLEXPLOSIONENUMERATOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ispatialpartition.h"
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//Enumator class for ragdolls being affected by explosive forces
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class CRagdollExplosionEnumerator : public IPartitionEnumerator
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{
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DECLARE_CLASS_GAMEROOT( CRagdollExplosionEnumerator, IPartitionEnumerator );
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public:
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//Forced constructor
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CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude );
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~CRagdollExplosionEnumerator();
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//Actual work code
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
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public:
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//Data members
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CUtlVector<C_BaseEntity*> m_Entities;
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Vector m_vecOrigin;
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float m_flMagnitude;
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float m_flRadius;
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};
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#endif // RAGDOLLEXPLOSIONENUMERATOR_H
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