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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A base class for all material proxies in the client dll
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PROXY_ENTITY_H
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#define PROXY_ENTITY_H
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#include "materialsystem/imaterialproxy.h"
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class IMaterialVar;
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//-----------------------------------------------------------------------------
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// Base class all material proxies should inherit from
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//-----------------------------------------------------------------------------
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abstract_class CEntityMaterialProxy : public IMaterialProxy
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{
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public:
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virtual void Release( void );
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virtual void OnBind( void *pC_BaseEntity );
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protected:
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// base classes should implement these
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virtual void OnBind( C_BaseEntity *pBaseEntity ) = 0;
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virtual void OnBindNotEntity( void *pRenderable ) {}
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};
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#endif // PROXY_ENTITY_H
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