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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PARTICLES_LOCALSPACE_H
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#define PARTICLES_LOCALSPACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "particles_simple.h"
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#define FLE_VIEWMODEL 0x00000001
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class CLocalSpaceEmitter : public CSimpleEmitter
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{
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public:
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DECLARE_CLASS( CLocalSpaceEmitter, CParticleEffect );
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static CSmartPtr<CLocalSpaceEmitter> Create( const char *pDebugName, ClientEntityHandle_t hEntity, int nAttachment, int flags = 0 );
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virtual void RenderParticles( CParticleRenderIterator *pIterator );
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virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
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virtual void SetupTransformMatrix( void );
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virtual void Update( float flTimeDelta );
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const matrix3x4_t& GetTransformMatrix() const;
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protected:
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CLocalSpaceEmitter( const char *pDebugName );
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ClientEntityHandle_t m_hEntity;
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int m_nAttachment;
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int m_fFlags;
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private:
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CLocalSpaceEmitter( const CLocalSpaceEmitter & ); // not defined, not accessible
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// This is stored in the ParticleEffectBinding now.
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//matrix3x4_t m_matTransform;
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//FIXME: Bones here as well...
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};
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#endif // PARTICLES_LOCALSPACE_H
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