mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-15 05:06:57 +00:00
1
This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
// $Log: $
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#if !defined( SIMPLE3D_H )
|
||||
#define SIMPLE3D_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "particles_simple.h"
|
||||
#include "particle_collision.h"
|
||||
|
||||
// Particle3D
|
||||
|
||||
class Particle3D : public Particle
|
||||
{
|
||||
public:
|
||||
Vector m_vecVelocity;
|
||||
QAngle m_vAngles;
|
||||
float m_flAngSpeed; // Is same on all axis
|
||||
|
||||
// NOTE: This particle already takes the full 64-bytes. So fade over a hardcoded 2 seconds instead of the entire lifetime
|
||||
float GetFadeFraction() const { return m_flLifeRemaining >= 2.0f ? 1 : (m_flLifeRemaining * 0.5f); }
|
||||
bool IsDead() const { return m_flLifeRemaining >= 0 ? false : true; }
|
||||
|
||||
float m_flLifeRemaining; // How long it lives for.
|
||||
public:
|
||||
|
||||
byte m_uchFrontColor[3];
|
||||
byte m_uchSize;
|
||||
byte m_uchBackColor[3];
|
||||
byte m_pad; // Pad to 8 bytes.
|
||||
};
|
||||
|
||||
//
|
||||
// CSimple3DEmitter
|
||||
//
|
||||
|
||||
class CSimple3DEmitter : public CSimpleEmitter
|
||||
{
|
||||
public:
|
||||
CSimple3DEmitter( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
|
||||
|
||||
static CSmartPtr<CSimple3DEmitter> Create( const char *pDebugName );
|
||||
|
||||
virtual void RenderParticles( CParticleRenderIterator *pIterator );
|
||||
virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
|
||||
|
||||
CParticleCollision m_ParticleCollision;
|
||||
|
||||
private:
|
||||
CSimple3DEmitter( const CSimple3DEmitter & );
|
||||
|
||||
};
|
||||
|
||||
#endif //SIMPLE3D_H
|
||||
Reference in New Issue
Block a user