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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Contains an interface to enable positional audio support in Mumble
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef MUMBLE_H
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#define MUMBLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "igamesystem.h"
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#include "GameEventListener.h"
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class CMumbleSystem : public CBaseGameSystemPerFrame, public CGameEventListener
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{
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public:
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// Methods of IGameSystem
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virtual bool Init();
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virtual void LevelInitPostEntity();
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virtual void LevelShutdownPreEntity();
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virtual void PostRender();
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// Methods of IGameSystem
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virtual void FireGameEvent( IGameEvent *event );
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private:
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char m_szSteamIDCurrentServer[32];
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int m_cubSteamIDCurrentServer;
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bool m_bHasSetPlayerUniqueId;
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int m_nTeamSetInUniqueId;
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};
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IGameSystem *MumbleSystem();
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#endif // MUMBLE_H
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