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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ICLASSMAP_H
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#define ICLASSMAP_H
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#ifdef _WIN32
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#pragma once
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#endif
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class C_BaseEntity;
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typedef C_BaseEntity* (*DISPATCHFUNCTION)( void );
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abstract_class IClassMap
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{
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public:
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virtual ~IClassMap() {}
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virtual void Add( const char *mapname, const char *classname, int size, DISPATCHFUNCTION factory = 0 ) = 0;
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virtual char const *Lookup( const char *classname ) = 0;
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virtual C_BaseEntity *CreateEntity( const char *mapname ) = 0;
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virtual int GetClassSize( const char *classname ) = 0;
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};
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extern IClassMap& GetClassMap();
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#endif // ICLASSMAP_H
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