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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "text_message.h"
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#include "hud_macros.h"
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#include "iclientmode.h"
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#include "view.h"
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#include "KeyValues.h"
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#include "vgui_controls/AnimationController.h"
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#include "vgui/ILocalize.h"
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#include "vgui/ISurface.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imesh.h"
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#include "materialsystem/imaterialvar.h"
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#include "IEffects.h"
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#include "hudelement.h"
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using namespace vgui;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: HDU Damage indication
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//-----------------------------------------------------------------------------
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class CHudPoisonDamageIndicator : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudPoisonDamageIndicator, vgui::Panel );
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public:
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CHudPoisonDamageIndicator( const char *pElementName );
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void Reset( void );
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virtual bool ShouldDraw( void );
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private:
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virtual void OnThink();
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virtual void Paint();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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private:
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
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CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
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CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, text_ygap, "text_ygap", "14", "proportional_float" );
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bool m_bDamageIndicatorVisible;
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};
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DECLARE_HUDELEMENT( CHudPoisonDamageIndicator );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CHudPoisonDamageIndicator::CHudPoisonDamageIndicator( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudPoisonDamageIndicator")
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudPoisonDamageIndicator::Reset( void )
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{
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SetAlpha( 0 );
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m_bDamageIndicatorVisible = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Save CPU cycles by letting the HUD system early cull
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// costly traversal. Called per frame, return true if thinking and
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// painting need to occur.
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//-----------------------------------------------------------------------------
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bool CHudPoisonDamageIndicator::ShouldDraw( void )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return false;
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bool bNeedsDraw = ( ( pPlayer->IsPoisoned() != m_bDamageIndicatorVisible ) || ( GetAlpha() > 0 ) );
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return ( bNeedsDraw && CHudElement::ShouldDraw() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: updates poison damage
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//-----------------------------------------------------------------------------
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void CHudPoisonDamageIndicator::OnThink()
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer )
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return;
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// update poison damage indicator
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bool bShouldIndicatorBeVisible = pPlayer->IsPoisoned();
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if (bShouldIndicatorBeVisible == m_bDamageIndicatorVisible)
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return;
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// state change
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m_bDamageIndicatorVisible = bShouldIndicatorBeVisible;
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if (m_bDamageIndicatorVisible)
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{
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SetVisible(true);
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "PoisonDamageTaken" );
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}
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else
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "PoisonDamageCured" );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Paints the damage display
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//-----------------------------------------------------------------------------
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void CHudPoisonDamageIndicator::Paint()
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{
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// draw the text
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surface()->DrawSetTextFont( m_hTextFont );
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surface()->DrawSetTextColor( m_TextColor );
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surface()->DrawSetTextPos(text_xpos, text_ypos);
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int ypos = text_ypos;
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const wchar_t *labelText = g_pVGuiLocalize->Find("Valve_HudPoisonDamage");
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Assert( labelText );
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for (const wchar_t *wch = labelText; wch && *wch != 0; wch++)
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{
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if (*wch == '\n')
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{
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ypos += text_ygap;
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surface()->DrawSetTextPos(text_xpos, ypos);
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}
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else
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{
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surface()->DrawUnicodeChar(*wch);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: hud scheme settings
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//-----------------------------------------------------------------------------
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void CHudPoisonDamageIndicator::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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}
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