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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//
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// battery.cpp
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//
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// implementation of CHudBattery class
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//
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include "hud_numericdisplay.h"
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#include "iclientmode.h"
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#include "vgui_controls/AnimationController.h"
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#include "vgui/ILocalize.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define INIT_BAT -1
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//-----------------------------------------------------------------------------
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// Purpose: Displays suit power (armor) on hud
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//-----------------------------------------------------------------------------
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class CHudBattery : public CHudNumericDisplay, public CHudElement
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{
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DECLARE_CLASS_SIMPLE( CHudBattery, CHudNumericDisplay );
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public:
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CHudBattery( const char *pElementName );
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void Init( void );
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void Reset( void );
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void VidInit( void );
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void OnThink( void );
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void MsgFunc_Battery(bf_read &msg );
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bool ShouldDraw();
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private:
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int m_iBat;
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int m_iNewBat;
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};
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DECLARE_HUDELEMENT( CHudBattery );
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DECLARE_HUD_MESSAGE( CHudBattery, Battery );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CHudBattery::CHudBattery( const char *pElementName ) : BaseClass(NULL, "HudSuit"), CHudElement( pElementName )
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{
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_NEEDSUIT );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBattery::Init( void )
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{
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HOOK_HUD_MESSAGE( CHudBattery, Battery);
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Reset();
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m_iBat = INIT_BAT;
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m_iNewBat = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBattery::Reset( void )
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{
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SetLabelText(g_pVGuiLocalize->Find("#Valve_Hud_SUIT"));
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SetDisplayValue(m_iBat);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBattery::VidInit( void )
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{
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Save CPU cycles by letting the HUD system early cull
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// costly traversal. Called per frame, return true if thinking and
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// painting need to occur.
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//-----------------------------------------------------------------------------
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bool CHudBattery::ShouldDraw( void )
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{
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bool bNeedsDraw = ( m_iBat != m_iNewBat ) || ( GetAlpha() > 0 );
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return ( bNeedsDraw && CHudElement::ShouldDraw() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBattery::OnThink( void )
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{
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if ( m_iBat == m_iNewBat )
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return;
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if ( !m_iNewBat )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerZero");
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}
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else if ( m_iNewBat < m_iBat )
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{
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// battery power has decreased, so play the damaged animation
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitDamageTaken");
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// play an extra animation if we're super low
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if ( m_iNewBat < 20 )
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitArmorLow");
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}
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}
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else
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{
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// battery power has increased (if we had no previous armor, or if we just loaded the game, don't use alert state)
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if ( m_iBat == INIT_BAT || m_iBat == 0 || m_iNewBat >= 20)
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerIncreasedAbove20");
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}
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else
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{
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerIncreasedBelow20");
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}
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}
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m_iBat = m_iNewBat;
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SetDisplayValue(m_iBat);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudBattery::MsgFunc_Battery( bf_read &msg )
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{
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m_iNewBat = msg.ReadShort();
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}
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