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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "ivmodemanager.h"
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#include "clientmode_hlnormal.h"
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#include "panelmetaclassmgr.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// default FOV for HL2
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ConVar default_fov( "default_fov", "75", FCVAR_CHEAT );
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// The current client mode. Always ClientModeNormal in HL.
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IClientMode *g_pClientMode = NULL;
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#define SCREEN_FILE "scripts/vgui_screens.txt"
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class CHLModeManager : public IVModeManager
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{
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public:
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CHLModeManager( void );
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virtual ~CHLModeManager( void );
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virtual void Init( void );
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virtual void SwitchMode( bool commander, bool force );
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virtual void OverrideView( CViewSetup *pSetup );
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virtual void CreateMove( float flInputSampleTime, CUserCmd *cmd );
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virtual void LevelInit( const char *newmap );
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virtual void LevelShutdown( void );
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};
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CHLModeManager::CHLModeManager( void )
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{
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}
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CHLModeManager::~CHLModeManager( void )
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{
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}
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void CHLModeManager::Init( void )
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{
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g_pClientMode = GetClientModeNormal();
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PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE );
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}
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void CHLModeManager::SwitchMode( bool commander, bool force )
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{
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}
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void CHLModeManager::OverrideView( CViewSetup *pSetup )
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{
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}
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void CHLModeManager::CreateMove( float flInputSampleTime, CUserCmd *cmd )
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{
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}
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void CHLModeManager::LevelInit( const char *newmap )
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{
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g_pClientMode->LevelInit( newmap );
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}
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void CHLModeManager::LevelShutdown( void )
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{
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g_pClientMode->LevelShutdown();
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}
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static CHLModeManager g_HLModeManager;
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IVModeManager *modemanager = &g_HLModeManager;
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