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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( CLIENTMODE_HLNORMAL_H )
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#define CLIENTMODE_HLNORMAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "clientmode_shared.h"
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#include <vgui_controls/EditablePanel.h>
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#include <vgui/Cursor.h>
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class CHudViewport;
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namespace vgui
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{
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typedef unsigned long HScheme;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class ClientModeHLNormal : public ClientModeShared
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{
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public:
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DECLARE_CLASS( ClientModeHLNormal, ClientModeShared );
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ClientModeHLNormal();
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~ClientModeHLNormal();
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virtual void Init();
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virtual bool ShouldDrawCrosshair( void );
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};
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extern IClientMode *GetClientModeNormal();
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extern vgui::HScheme g_hVGuiCombineScheme;
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#endif // CLIENTMODE_HLNORMAL_H
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