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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include <vgui_controls/Controls.h>
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#include <Color.h>
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#include "c_vehicle_crane.h"
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#include "view.h"
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#include "vehicle_viewblend_shared.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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int ScreenTransform( const Vector& point, Vector& screen );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_PropCannon : public C_BaseAnimating, public IClientVehicle
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{
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DECLARE_CLASS( C_PropCannon, C_BaseAnimating );
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public:
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DECLARE_CLIENTCLASS();
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DECLARE_DATADESC();
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C_PropCannon();
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void PreDataUpdate( DataUpdateType_t updateType );
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public:
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// IClientVehicle overrides.
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virtual void GetVehicleViewPosition( int nRole, Vector *pOrigin, QAngle *pAngles, float *pFOV = NULL );
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virtual void GetVehicleFOV( float &flFOV ) { flFOV = 0.0f; }
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virtual void DrawHudElements();
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virtual bool IsPassengerUsingStandardWeapons( int nRole = VEHICLE_ROLE_DRIVER ) { return false; }
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virtual void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd ) {}
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virtual C_BaseCombatCharacter *GetPassenger( int nRole );
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virtual int GetPassengerRole( C_BaseCombatCharacter *pPassenger );
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virtual void GetVehicleClipPlanes( float &flZNear, float &flZFar ) const;
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virtual int GetPrimaryAmmoType() const { return -1; }
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virtual int GetPrimaryAmmoCount() const { return -1; }
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virtual int GetPrimaryAmmoClip() const { return -1; }
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virtual bool PrimaryAmmoUsesClips() const { return false; }
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virtual int GetJoystickResponseCurve() const { return 0; }
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public:
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// C_BaseEntity overrides.
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virtual IClientVehicle* GetClientVehicle() { return this; }
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virtual C_BaseEntity *GetVehicleEnt() { return this; }
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virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) {}
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virtual void ProcessMovement( C_BasePlayer *pPlayer, CMoveData *pMoveData ) {}
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virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ) {}
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virtual bool IsPredicted() const { return false; }
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virtual void ItemPostFrame( C_BasePlayer *pPlayer ) {}
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virtual bool IsSelfAnimating() { return false; };
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virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs );
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private:
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CHandle<C_BasePlayer> m_hPlayer;
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CHandle<C_BasePlayer> m_hPrevPlayer;
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bool m_bEnterAnimOn;
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bool m_bExitAnimOn;
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Vector m_vecEyeExitEndpoint;
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Vector m_vecOldShadowDir;
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ViewSmoothingData_t m_ViewSmoothingData;
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};
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IMPLEMENT_CLIENTCLASS_DT(C_PropCannon, DT_PropCannon, CPropCannon)
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RecvPropEHandle( RECVINFO(m_hPlayer) ),
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RecvPropBool( RECVINFO( m_bEnterAnimOn ) ),
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RecvPropBool( RECVINFO( m_bExitAnimOn ) ),
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RecvPropVector( RECVINFO( m_vecEyeExitEndpoint ) ),
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END_RECV_TABLE()
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BEGIN_DATADESC( C_PropCannon )
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DEFINE_EMBEDDED( m_ViewSmoothingData ),
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END_DATADESC()
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#define ROLL_CURVE_ZERO 5 // roll less than this is clamped to zero
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#define ROLL_CURVE_LINEAR 45 // roll greater than this is copied out
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#define PITCH_CURVE_ZERO 10 // pitch less than this is clamped to zero
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#define PITCH_CURVE_LINEAR 45 // pitch greater than this is copied out
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// spline in between
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_PropCannon::C_PropCannon( void )
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{
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memset( &m_ViewSmoothingData, 0, sizeof( m_ViewSmoothingData ) );
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m_ViewSmoothingData.pVehicle = this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : updateType -
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//-----------------------------------------------------------------------------
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void C_PropCannon::PreDataUpdate( DataUpdateType_t updateType )
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{
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BaseClass::PreDataUpdate( updateType );
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m_hPrevPlayer = m_hPlayer;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_BaseCombatCharacter *C_PropCannon::GetPassenger( int nRole )
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{
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if ( nRole == VEHICLE_ROLE_DRIVER )
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return m_hPlayer.Get();
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Returns the role of the passenger
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//-----------------------------------------------------------------------------
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int C_PropCannon::GetPassengerRole( C_BaseCombatCharacter *pPassenger )
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{
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if ( m_hPlayer.Get() == pPassenger )
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return VEHICLE_ROLE_DRIVER;
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return VEHICLE_ROLE_NONE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Modify the player view/camera while in a vehicle
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//-----------------------------------------------------------------------------
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void C_PropCannon::GetVehicleViewPosition( int nRole, Vector *pAbsOrigin, QAngle *pAbsAngles, float *pFOV /*=NULL*/ )
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{
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SharedVehicleViewSmoothing( m_hPlayer,
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pAbsOrigin, pAbsAngles,
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m_bEnterAnimOn, m_bExitAnimOn,
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m_vecEyeExitEndpoint,
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&m_ViewSmoothingData,
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pFOV );
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}
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//-----------------------------------------------------------------------------
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// Futzes with the clip planes
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//-----------------------------------------------------------------------------
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void C_PropCannon::GetVehicleClipPlanes( float &flZNear, float &flZFar ) const
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{
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// FIXME: Need something a better long-term, this fixes the buggy.
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flZNear = 6;
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}
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//-----------------------------------------------------------------------------
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// Renders hud elements
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//-----------------------------------------------------------------------------
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void C_PropCannon::DrawHudElements( )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : theMins -
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// theMaxs -
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//-----------------------------------------------------------------------------
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void C_PropCannon::GetRenderBounds( Vector &theMins, Vector &theMaxs )
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{
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// This is kind of hacky:( Add 660.0 to the y coordinate of the bounding box to
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// allow for the full extension of the crane arm.
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BaseClass::GetRenderBounds( theMins, theMaxs );
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theMaxs.y += 660.0f;
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}
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