mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 10:19:38 +00:00
1
This commit is contained in:
@@ -0,0 +1,110 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
#include "cbase.h"
|
||||
#include "c_te_particlesystem.h"
|
||||
#include "fx.h"
|
||||
#include "ragdollexplosionenumerator.h"
|
||||
#include "tier1/KeyValues.h"
|
||||
#include "toolframework_client.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Concussive explosion entity
|
||||
//-----------------------------------------------------------------------------
|
||||
class C_TEConcussiveExplosion : public C_TEParticleSystem
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( C_TEConcussiveExplosion, C_TEParticleSystem );
|
||||
DECLARE_CLIENTCLASS();
|
||||
|
||||
virtual void PostDataUpdate( DataUpdateType_t updateType );
|
||||
|
||||
void AffectRagdolls( void );
|
||||
|
||||
Vector m_vecNormal;
|
||||
float m_flScale;
|
||||
int m_nRadius;
|
||||
int m_nMagnitude;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Networking
|
||||
//-----------------------------------------------------------------------------
|
||||
IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEConcussiveExplosion, DT_TEConcussiveExplosion, CTEConcussiveExplosion )
|
||||
RecvPropVector( RECVINFO(m_vecNormal)),
|
||||
RecvPropFloat( RECVINFO(m_flScale)),
|
||||
RecvPropInt( RECVINFO(m_nRadius)),
|
||||
RecvPropInt( RECVINFO(m_nMagnitude)),
|
||||
END_RECV_TABLE()
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_TEConcussiveExplosion::AffectRagdolls( void )
|
||||
{
|
||||
if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) )
|
||||
return;
|
||||
|
||||
CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude );
|
||||
partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum );
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Recording
|
||||
//-----------------------------------------------------------------------------
|
||||
static inline void RecordConcussiveExplosion( const Vector& start, const Vector &vecDirection )
|
||||
{
|
||||
if ( !ToolsEnabled() )
|
||||
return;
|
||||
|
||||
if ( clienttools->IsInRecordingMode() )
|
||||
{
|
||||
KeyValues *msg = new KeyValues( "TempEntity" );
|
||||
|
||||
msg->SetInt( "te", TE_CONCUSSIVE_EXPLOSION );
|
||||
msg->SetString( "name", "TE_ConcussiveExplosion" );
|
||||
msg->SetFloat( "time", gpGlobals->curtime );
|
||||
msg->SetFloat( "originx", start.x );
|
||||
msg->SetFloat( "originy", start.y );
|
||||
msg->SetFloat( "originz", start.z );
|
||||
msg->SetFloat( "directionx", vecDirection.x );
|
||||
msg->SetFloat( "directiony", vecDirection.y );
|
||||
msg->SetFloat( "directionz", vecDirection.z );
|
||||
|
||||
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
|
||||
msg->deleteThis();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void C_TEConcussiveExplosion::PostDataUpdate( DataUpdateType_t updateType )
|
||||
{
|
||||
AffectRagdolls();
|
||||
|
||||
FX_ConcussiveExplosion( m_vecOrigin, m_vecNormal );
|
||||
RecordConcussiveExplosion( m_vecOrigin, m_vecNormal );
|
||||
}
|
||||
|
||||
void TE_ConcussiveExplosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
|
||||
{
|
||||
Vector vecOrigin, vecDirection;
|
||||
vecOrigin.x = pKeyValues->GetFloat( "originx" );
|
||||
vecOrigin.y = pKeyValues->GetFloat( "originy" );
|
||||
vecOrigin.z = pKeyValues->GetFloat( "originz" );
|
||||
vecDirection.x = pKeyValues->GetFloat( "directionx" );
|
||||
vecDirection.y = pKeyValues->GetFloat( "directiony" );
|
||||
vecDirection.z = pKeyValues->GetFloat( "directionz" );
|
||||
FX_ConcussiveExplosion( vecOrigin, vecDirection );
|
||||
}
|
||||
Reference in New Issue
Block a user