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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_ai_basenpc.h"
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#include "soundenvelope.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class C_NPC_Manhack : public C_AI_BaseNPC
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{
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public:
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C_NPC_Manhack() {}
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DECLARE_CLASS( C_NPC_Manhack, C_AI_BaseNPC );
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DECLARE_CLIENTCLASS();
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DECLARE_DATADESC();
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// Purpose: Start the manhack's engine sound.
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virtual void OnDataChanged( DataUpdateType_t type );
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virtual void UpdateOnRemove( void );
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virtual void OnRestore();
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private:
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C_NPC_Manhack( const C_NPC_Manhack & );
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// Purpose: Start + stop the manhack's engine sound.
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void SoundInit( void );
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void SoundShutdown( void );
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CSoundPatch *m_pEngineSound1;
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CSoundPatch *m_pEngineSound2;
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CSoundPatch *m_pBladeSound;
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int m_nEnginePitch1;
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int m_nEnginePitch2;
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float m_flEnginePitch1Time;
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float m_flEnginePitch2Time;
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};
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//-----------------------------------------------------------------------------
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// Save/restore
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//-----------------------------------------------------------------------------
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BEGIN_DATADESC( C_NPC_Manhack )
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// DEFINE_SOUNDPATCH( m_pEngineSound1 ),
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// DEFINE_SOUNDPATCH( m_pEngineSound2 ),
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// DEFINE_SOUNDPATCH( m_pBladeSound ),
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// DEFINE_FIELD( m_nEnginePitch1, FIELD_INTEGER ),
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// DEFINE_FIELD( m_nEnginePitch2, FIELD_INTEGER ),
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// DEFINE_FIELD( m_flEnginePitch1Time, FIELD_FLOAT ),
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// DEFINE_FIELD( m_flEnginePitch2Time, FIELD_FLOAT ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Networking
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_DT(C_NPC_Manhack, DT_NPC_Manhack, CNPC_Manhack)
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RecvPropIntWithMinusOneFlag(RECVINFO(m_nEnginePitch1)),
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RecvPropFloat(RECVINFO(m_flEnginePitch1Time)),
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RecvPropIntWithMinusOneFlag(RECVINFO(m_nEnginePitch2)),
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RecvPropFloat(RECVINFO(m_flEnginePitch2Time)),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose: Start the manhack's engine sound.
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//-----------------------------------------------------------------------------
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void C_NPC_Manhack::OnDataChanged( DataUpdateType_t type )
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{
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BaseClass::OnDataChanged( type );
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if (( m_nEnginePitch1 < 0 ) || ( m_nEnginePitch2 < 0 ) )
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{
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SoundShutdown();
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}
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else
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{
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SoundInit();
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if ( m_pEngineSound1 && m_pEngineSound2 )
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{
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float dt = ( m_flEnginePitch1Time >= gpGlobals->curtime ) ? m_flEnginePitch1Time - gpGlobals->curtime : 0.0f;
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CSoundEnvelopeController::GetController().SoundChangePitch( m_pEngineSound1, m_nEnginePitch1, dt );
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dt = ( m_flEnginePitch2Time >= gpGlobals->curtime ) ? m_flEnginePitch2Time - gpGlobals->curtime : 0.0f;
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CSoundEnvelopeController::GetController().SoundChangePitch( m_pEngineSound2, m_nEnginePitch2, dt );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Restore
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//-----------------------------------------------------------------------------
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void C_NPC_Manhack::OnRestore()
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{
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BaseClass::OnRestore();
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SoundInit();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Start the manhack's engine sound.
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//-----------------------------------------------------------------------------
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void C_NPC_Manhack::UpdateOnRemove( void )
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{
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BaseClass::UpdateOnRemove();
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SoundShutdown();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Start the manhack's engine sound.
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//-----------------------------------------------------------------------------
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void C_NPC_Manhack::SoundInit( void )
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{
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if (( m_nEnginePitch1 < 0 ) || ( m_nEnginePitch2 < 0 ) )
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return;
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// play an engine start sound!!
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CPASAttenuationFilter filter( this );
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// Bring up the engine looping sound.
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if( !m_pEngineSound1 )
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{
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m_pEngineSound1 = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "NPC_Manhack.EngineSound1" );
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CSoundEnvelopeController::GetController().Play( m_pEngineSound1, 0.0, m_nEnginePitch1 );
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CSoundEnvelopeController::GetController().SoundChangeVolume( m_pEngineSound1, 0.7, 2.0 );
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}
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if( !m_pEngineSound2 )
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{
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m_pEngineSound2 = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "NPC_Manhack.EngineSound2" );
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CSoundEnvelopeController::GetController().Play( m_pEngineSound2, 0.0, m_nEnginePitch2 );
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CSoundEnvelopeController::GetController().SoundChangeVolume( m_pEngineSound2, 0.7, 2.0 );
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}
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if( !m_pBladeSound )
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{
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m_pBladeSound = CSoundEnvelopeController::GetController().SoundCreate( filter, entindex(), "NPC_Manhack.BladeSound" );
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CSoundEnvelopeController::GetController().Play( m_pBladeSound, 0.0, m_nEnginePitch1 );
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CSoundEnvelopeController::GetController().SoundChangeVolume( m_pBladeSound, 0.7, 2.0 );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_NPC_Manhack::SoundShutdown(void)
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{
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// Kill the engine!
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if ( m_pEngineSound1 )
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{
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CSoundEnvelopeController::GetController().SoundDestroy( m_pEngineSound1 );
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m_pEngineSound1 = NULL;
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}
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// Kill the engine!
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if ( m_pEngineSound2 )
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{
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CSoundEnvelopeController::GetController().SoundDestroy( m_pEngineSound2 );
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m_pEngineSound2 = NULL;
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}
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// Kill the blade!
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if ( m_pBladeSound )
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{
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CSoundEnvelopeController::GetController().SoundDestroy( m_pBladeSound );
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m_pBladeSound = NULL;
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}
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}
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