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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( C_CORPSE_H )
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#define C_CORPSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class C_Corpse : public C_BaseAnimating
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{
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public:
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DECLARE_CLASS( C_Corpse, C_BaseAnimating );
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DECLARE_CLIENTCLASS();
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C_Corpse( void );
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virtual int DrawModel( int flags );
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public:
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// The player whom we are copying our data from
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int m_nReferencePlayer;
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private:
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C_Corpse( const C_Corpse & );
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};
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#endif // C_CORPSE_H
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