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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements C_Corpse
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_corpse.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT(C_Corpse, DT_Corpse, CCorpse)
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RecvPropInt(RECVINFO(m_nReferencePlayer))
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END_RECV_TABLE()
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C_Corpse::C_Corpse()
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{
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m_nReferencePlayer = 0;
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}
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int C_Corpse::DrawModel( int flags )
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{
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int drawn = 0;
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if ( m_nReferencePlayer <= 0 ||
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m_nReferencePlayer > gpGlobals->maxClients )
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{
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return drawn;
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};
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// Make sure m_pstudiohdr is valid for drawing
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if ( !GetModelPtr() )
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{
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return drawn;
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}
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if ( !m_bReadyToDraw )
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return 0;
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// get copy of player
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C_BasePlayer *player = dynamic_cast< C_BasePlayer *>( cl_entitylist->GetEnt( m_nReferencePlayer ) );
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if ( player )
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{
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Vector zero;
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zero.Init();
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drawn = modelrender->DrawModel(
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flags,
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this,
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MODEL_INSTANCE_INVALID,
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m_nReferencePlayer,
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GetModel(),
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GetAbsOrigin(),
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GetAbsAngles(),
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m_nSkin,
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m_nBody,
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m_nHitboxSet );
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}
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return drawn;
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}
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